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33 lines
1.0 KiB
C#

using UnityEngine;
using Articy.Unity;
using Articy.Touhou;
namespace Game
{
public class ClipSound : TimelineClipBase
{
private SoundClip _mRealAsset;
public override void OnEnter()
{
_mRealAsset = Asset as SoundClip;
var skill = Owner.skill;
var skillCfg = Util.GetSkillMasterConfig(skill.SkillId.Value);
var soundList = skillCfg.Skill.SoundList;
var index = _mRealAsset.template.soundIndex;
if (soundList.Count < index - 1)
{
return;
}
var sound = soundList[index] as IObjectWithFeatureSound;
var soundPick = GameRandom.Pick<ArticyObject>(sound.GetFeatureSound().SoundGroup);
var audioClip = Util.LoadDraft<AudioClip>(soundPick);
Util.CreateSound(Owner, audioClip);
}
public override void OnStay()
{
}
public override void OnLeave()
{
}
}
}