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30 lines
900 B
C#
30 lines
900 B
C#
using UnityEngine;
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namespace Game
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{
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public class ClipSubEntity : TimelineClipBase
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{
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private SubEntityClip _mRealAsset;
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public override void OnEnter()
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{
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_mRealAsset = Asset as SubEntityClip;
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var template = _mRealAsset.template;
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var castDir = Owner.skill.CastDir;
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castDir = new Vector3(castDir.x, 0, castDir.z);//忽略y
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var rot = Quaternion.FromToRotation(Vector3.right, castDir);
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var index = template.index;
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var dir = rot * template.direction;
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var pos = Owner.Pos() + rot * template.pos;
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pos = new Vector3(pos.x, 0.25f, pos.z);
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Util.CreateSubEntity(index, Owner.ID(), 0, dir, pos);
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}
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public override void OnStay()
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{
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}
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public override void OnLeave()
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{
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}
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}
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} |