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25 lines
894 B
C#

using System;
using Game;
using UnityEngine;
using UnityEngine.Playables;
[Serializable]
public class AttackBehaviour : PlayableBehaviour
{
[Rename("使用射线检测")] public bool isRaycast;
[Rename("中心点")] public Vector3 center;
[Rename("半大小")] public Vector3 halfExtents;
[Rename("击飞方向")] public Vector3 flowSpeed;
[Rename("击飞持续时间")] public float flowTime;
[Rename("可以从地面击飞")] public bool isFlow;
[Rename("伤害修正")] public float damageRate;
[Rename("眩晕修正")] public float stunRate;
[Rename("硬直等级")] public int staggerLevel = 2;
[Rename("卡帧时间")] public float pauseTime;
[Rename("命中id")] public int hitId; //同一hitId视为一段伤害
[Rename("伤害类型")] public EHitType hitType;
public override void OnPlayableCreate(Playable playable)
{
}
}