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37 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.Playables;
using Game;
public class AttackMixerBehaviour : PlayableBehaviour
{
// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties.
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
Transform trackBinding = playerData as Transform;
if (!trackBinding)
return;
int inputCount = playable.GetInputCount();
for (int i = 0; i < inputCount; i++)
{
float inputWeight = playable.GetInputWeight(i);
ScriptPlayable<AttackBehaviour> inputPlayable = (ScriptPlayable<AttackBehaviour>)playable.GetInput(i);
AttackBehaviour input = inputPlayable.GetBehaviour();
var toGridSize = 16f / 64f;
var attackTimeClipTime = inputPlayable.GetTime();
var attackTimeClipTimeMax = inputPlayable.GetDuration();
if (attackTimeClipTime > 0 && attackTimeClipTime + 0.01f < attackTimeClipTimeMax)
{
Util.DrawBox(trackBinding.position + input.center * toGridSize, input.halfExtents * toGridSize, Vector3.right, Color.green);
}
// Use the above variables to process each frame of this playable.
}
}
}