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23 lines
564 B
C#
23 lines
564 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class BreakClip : PlayableAsset, ITimelineClipAsset
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{
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public BreakBehaviour template = new BreakBehaviour();
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public ClipCaps clipCaps
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{
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get { return ClipCaps.None; }
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}
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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var playable = ScriptPlayable<BreakBehaviour>.Create(graph, template);
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BreakBehaviour clone = playable.GetBehaviour();
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return playable;
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}
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}
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