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14 lines
375 B
C#

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[TrackColor(1f, 0.1569031f, 0f)]
[TrackClipType(typeof(BreakClip))]
public class BreakTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<BreakMixerBehaviour>.Create (graph, inputCount);
}
}