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			30 lines
		
	
	
		
			793 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			30 lines
		
	
	
		
			793 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace Game
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| {
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|     public class ClipMovestep : TimelineClipBase
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|     {
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|         private MovestepClip _mRealAsset;
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|         public override void OnEnter()
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|         {
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|             _mRealAsset = Asset as MovestepClip;
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|             Owner.move.StepType = _mRealAsset.template.stepType;
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|             Owner.move.StepValue = _mRealAsset.template.value;
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|         }
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|         public override void OnStay()
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|         {
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|         }
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|         public override void OnLeave()
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|         {
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|             Owner.move.StepType = EMovestepType.None;
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|             Owner.move.StepValue = Vector3.zero;
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|         }
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|         public override void OnPause(bool isPause)
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|         {
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|             if (isPause)
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|                 OnLeave();
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|             else
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|                 OnEnter();
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|         }
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|     }
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| } |