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			111 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.VisualDebugging.CodeGeneration.Plugins.FeatureClassGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| #if (!ENTITAS_DISABLE_VISUAL_DEBUGGING && UNITY_EDITOR)
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| 
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| public class Feature : Entitas.VisualDebugging.Unity.DebugSystems {
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| 
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|     public Feature(string name) : base(name) {
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|     }
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| 
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|     public Feature() : base(true) {
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|         var typeName = DesperateDevs.Utils.SerializationTypeExtension.ToCompilableString(GetType());
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|         var shortType = DesperateDevs.Utils.SerializationTypeExtension.ShortTypeName(typeName);
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|         var readableType = DesperateDevs.Utils.StringExtension.ToSpacedCamelCase(shortType);
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| 
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|         initialize(readableType);
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|     }
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| }
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| 
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| #elif (!ENTITAS_DISABLE_DEEP_PROFILING && DEVELOPMENT_BUILD)
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| 
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| public class Feature : Entitas.Systems {
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| 
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|     System.Collections.Generic.List<string> _initializeSystemNames;
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|     System.Collections.Generic.List<string> _executeSystemNames;
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|     System.Collections.Generic.List<string> _cleanupSystemNames;
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|     System.Collections.Generic.List<string> _tearDownSystemNames;
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| 
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|     public Feature(string name) : this() {
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|     }
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| 
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|     public Feature() {
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|         _initializeSystemNames = new System.Collections.Generic.List<string>();
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|         _executeSystemNames = new System.Collections.Generic.List<string>();
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|         _cleanupSystemNames = new System.Collections.Generic.List<string>();
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|         _tearDownSystemNames = new System.Collections.Generic.List<string>();
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|     }
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| 
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|     public override Entitas.Systems Add(Entitas.ISystem system) {
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|         var systemName = system.GetType().FullName;
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| 
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|         if (system is Entitas.IInitializeSystem) {
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|             _initializeSystemNames.Add(systemName);
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|         }
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| 
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|         if (system is Entitas.IExecuteSystem) {
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|             _executeSystemNames.Add(systemName);
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|         }
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| 
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|         if (system is Entitas.ICleanupSystem) {
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|             _cleanupSystemNames.Add(systemName);
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|         }
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| 
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|         if (system is Entitas.ITearDownSystem) {
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|             _tearDownSystemNames.Add(systemName);
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|         }
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| 
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|         return base.Add(system);
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|     }
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| 
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|     public override void Initialize() {
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|         for (int i = 0; i < _initializeSystems.Count; i++) {
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|             UnityEngine.Profiling.Profiler.BeginSample(_initializeSystemNames[i]);
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|             _initializeSystems[i].Initialize();
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|             UnityEngine.Profiling.Profiler.EndSample();
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|         }
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|     }
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| 
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|     public override void Execute() {
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|         for (int i = 0; i < _executeSystems.Count; i++) {
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|             UnityEngine.Profiling.Profiler.BeginSample(_executeSystemNames[i]);
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|             _executeSystems[i].Execute();
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|             UnityEngine.Profiling.Profiler.EndSample();
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|         }
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|     }
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| 
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|     public override void Cleanup() {
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|         for (int i = 0; i < _cleanupSystems.Count; i++) {
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|             UnityEngine.Profiling.Profiler.BeginSample(_cleanupSystemNames[i]);
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|             _cleanupSystems[i].Cleanup();
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|             UnityEngine.Profiling.Profiler.EndSample();
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|         }
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|     }
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| 
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|     public override void TearDown() {
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|         for (int i = 0; i < _tearDownSystems.Count; i++) {
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|             UnityEngine.Profiling.Profiler.BeginSample(_tearDownSystemNames[i]);
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|             _tearDownSystems[i].TearDown();
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|             UnityEngine.Profiling.Profiler.EndSample();
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|         }
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|     }
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| }
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| 
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| #else
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| 
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| public class Feature : Entitas.Systems {
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| 
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|     public Feature(string name) {
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|     }
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| 
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|     public Feature() {
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|     }
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| }
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| 
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| #endif
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