You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			177 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			177 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
| using UnityEngine;
 | |
| 
 | |
| namespace Game
 | |
| {
 | |
|     public enum EFunctionKey
 | |
|     {
 | |
|         None,
 | |
|         Up,
 | |
|         Down,
 | |
|         Left,
 | |
|         Right,
 | |
|         RightUp,
 | |
|         RightDown,
 | |
|         RightLeft,
 | |
|         RightRight,
 | |
|         Jump,
 | |
|         Flash,
 | |
|         LightAttack,
 | |
|         HeavyAttack,
 | |
|         Lock,
 | |
|         Interact,
 | |
|         Menu,
 | |
|         Enter,
 | |
|         Map,
 | |
|         Bag,
 | |
|         Refresh,
 | |
|         Weapon0,
 | |
|         Weapon1,
 | |
|         Weapon2,
 | |
|         Weapon3,
 | |
|         WeaponPre,
 | |
|         WeaponNext,
 | |
|         Test1,
 | |
|     }
 | |
| 
 | |
|     public enum EKeyActionType
 | |
|     {
 | |
|         Click,
 | |
|         Press,
 | |
|         Release,
 | |
|     }
 | |
| 
 | |
|     public enum EMoveCommand
 | |
|     {
 | |
|         Stop,
 | |
|         Left,
 | |
|         Right,
 | |
|         Up,
 | |
|         Down,
 | |
|         UpLeft,
 | |
|         UpRight,
 | |
|         DownLeft,
 | |
|         DownRight,
 | |
|         Jump,
 | |
|         JumpRelease,
 | |
|     }
 | |
| 
 | |
|     public enum EMoveCommandType
 | |
|     {
 | |
|         Stop,
 | |
|         Move,
 | |
|         FunctionKey,
 | |
|     }
 | |
| 
 | |
|     public enum EJumpState
 | |
|     {
 | |
|         OnGround,
 | |
|         LeavingGround,
 | |
|         InAir,
 | |
|     }
 | |
| 
 | |
|     public enum EMovestepType
 | |
|     {
 | |
|         None,
 | |
|         AddForce,
 | |
|         SetSpeed,
 | |
|     }
 | |
| 
 | |
|     public enum ESKillPerformance
 | |
|     {
 | |
|         None,
 | |
|         Light,
 | |
|         Heavy,
 | |
|         Floating,
 | |
|         Rush,
 | |
|         Remote,
 | |
|         Max,
 | |
|     }
 | |
| 
 | |
|     public enum EComboStance
 | |
|     {
 | |
|         Idle,
 | |
|         Ground1,
 | |
|         Ground2,
 | |
|         Ground3,
 | |
|         Ground4,
 | |
|         Ground5,
 | |
|         Ground6,
 | |
|         Ground7,
 | |
|         AirIdle = 10,
 | |
|         Air1,
 | |
|         Air2,
 | |
|         Air3,
 | |
|         None = 99,
 | |
|         Any = 100,
 | |
|         Cache = 101,
 | |
|     }
 | |
| 
 | |
|     public enum EComboTriggerType
 | |
|     {
 | |
|         LightAttack,
 | |
|         HeavyAttack,
 | |
|         LightAttackRelease,
 | |
|         HeavyAttackRelease,
 | |
|         Flash,
 | |
|         Jump,
 | |
|         None,
 | |
|     }
 | |
| 
 | |
|     public enum EWeaponChangeType
 | |
|     {
 | |
|         Set0,
 | |
|         Set1,
 | |
|         Set2,
 | |
|         Set3,
 | |
|         SetPre,
 | |
|         SetNext,
 | |
|         None,
 | |
|     }
 | |
| 
 | |
|     public enum EHitLevel
 | |
|     {
 | |
|         None, //无
 | |
|         Block, //格挡
 | |
|         Stagger1, //硬直-小
 | |
|         Stagger2, //硬直-中
 | |
|         Stagger3, //硬直-大
 | |
|         Flowing, //浮空
 | |
|         ShieldBreak, //破盾
 | |
|         Stun, //击晕
 | |
|         Kill, //击杀
 | |
|     }
 | |
| 
 | |
|     public enum EState
 | |
|     {
 | |
|         Enter,
 | |
|         Update,
 | |
|         Leave,
 | |
|     }
 | |
| 
 | |
|     public enum EHitType
 | |
|     {
 | |
|         Slash,
 | |
|         Blunt,
 | |
|     }
 | |
| 
 | |
|     public enum EHitOrderType
 | |
|     {
 | |
|         Center,
 | |
|         Forward,
 | |
|         Backward,
 | |
|         Clockwise,
 | |
|         CounterClockwise,
 | |
|     }
 | |
| 
 | |
|     public enum EHitDirType
 | |
|     {
 | |
|         Center,
 | |
|         Forward,
 | |
|         Backward,
 | |
|         Clockwise,
 | |
|         CounterClockwise,
 | |
|         CenterForward,
 | |
|         ClockwiseForward,
 | |
|         CounterClockwiseForward,
 | |
|     }
 | |
| } |