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			39 lines
		
	
	
		
			950 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			39 lines
		
	
	
		
			950 B
		
	
	
	
		
			Plaintext
		
	
| Shader "Custom/DeadBody"
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| {
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|     Properties
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|     {
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|         _Color ("Color", Color) = (1,1,1,1)
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|         [PerRendererData]_MainTex ("Sprite Texture", 2D) = "white" {}
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|         _Alpha ("_Alpha", Range(0,1)) = 1
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|     }
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|     SubShader {
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|         Tags  {"Queue" = "Transparent" "RenderType"="Transparent" }
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| 
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|         ZWrite Off
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|         Cull Off
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| 
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|         CGPROGRAM
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|         #pragma surface surf Lambert alpha:fade
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|         #pragma target 3.0
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| 
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|         sampler2D _MainTex;
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|         fixed4 _Color;
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|         fixed _Cutoff;
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|         fixed _Flash;
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|         fixed _Alpha;
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| 
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|         struct Input
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|         {
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|             float2 uv_MainTex;
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|         };
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| 
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|         void surf (Input IN, inout SurfaceOutput o) {
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|             fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
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|             fixed3 rgb = (_Color.rgb*(_Flash+1))*(c.rgb);
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|             o.Albedo = rgb;
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|             o.Alpha = _Alpha*c.a;
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|         }
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|         ENDCG
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|     }
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|     FallBack "Diffuse"
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| } |