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			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace Game
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| {
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|     public class ShadowPoolItem : ObjectPoolItemBase
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|     {
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|         public GameObject GameObject;
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| 
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|         protected override void OnCreate()
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|         {
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|             base.OnCreate();
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|             if (GameObject != null) GameObject.SetActive(true);
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|         }
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| 
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|         protected override void OnDestroy()
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|         {
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|             base.OnDestroy();
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|             if (GameObject != null) GameObject.SetActive(false);
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|         }
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|     }
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| 
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|     public class ShadowPoolManager : ObjectPoolBase<ShadowPoolManager>
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|     {
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|         public ShadowPoolItem CreateSkillPointer(string name)
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|         {
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|             var effectNew = Create<ShadowPoolItem>(name, item =>
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|             {
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|                 var newGo = CreateShadowGo(name);
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|                 item.GameObject = newGo;
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|                 item.GameObject.transform.parent = Root.transform;
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|             });
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|             return effectNew;
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|         }
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| 
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|         private GameObject CreateShadowGo(string path)
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|         {
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|             return PrefabManager.Instance.CreateGo(path);
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|         }
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|     }
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| } |