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			36 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
| Tips and tutorials: Stylized Melee Combat Pack#1
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| 
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| How to make new colored effects
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| 
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| 1. Copy the template folder (StylizedMeleeCombatPack#1/prefabs/"what you want to copy"/Template"what you want to copy")
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| 2. Drag out the prefab into the sceneview
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| 3. Open up the tabs in particleColorChanger script and start changing the color values.
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| 4. Use apply check to apply color or turn on the keep_apply changes.
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| 5. Save prefab
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| 
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| Optimization tips:
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| Disabling components is the way to go, all particles can be reduced in emittion if needed. 
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| (Inside the Particle System, Emission, lower the count in burst or time, spawns less particle).
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| 
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| Glow clipping through environment?
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| If your effects are clipping to much try to change the material defaultGlow_additive to Mobile-Particle-Add-ZTestAlways. These will render the effects above environment regardless.
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| I recommend using the Mobile-Particle-Add-ZTestAlways shader if you don't have any cellings or walls that might obstruct the view.
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| 
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| The webdemo included a optimized glow filter that can be downloaded free by unity standrad assets
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| 1. Rightclick in project window, import package/Effects
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| 2. Drag and drop the Optimized Bloom on your camera and it should be activated
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| 
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| Custom Shaders
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| The Mobile-Particle-Add-ZtestAlways and Mobile-Particle-AlphaBlend-ZTestAlways shaders are just copies of the unity mobile shaders Mobile Particle Additive/AlphaBlended but
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| has the Ztest set to Always that should work on LWRP and HWRP.
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| 
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| If you have any questions, thoughts or suggestions please email me at nordgren@hotmail.com with the topic: "Stylized Melee Pack1 Feedback".
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| 
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| v1.2~
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| Updated volumetric slash effects for more variation
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| 
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| v1.5
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| Updated hiearchy for material sharing between packs
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| 
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| PS: I apolgize for having DestroyMe Scripts on the effects, this so I can test the effects.
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| The unity scene might lag if you have to many effects with the colorchange script keep_apply feature applied. |