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			27 lines
		
	
	
		
			411 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			27 lines
		
	
	
		
			411 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| using System.Collections;
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| 
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| public class ECdestroyMe : MonoBehaviour{
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| 
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|     float timer;
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|     public float deathtimer = 10;
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| 
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| 
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| 	// Use this for initialization
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| 	void Start () {
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| 	
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| 	}
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| 	
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| 	// Update is called once per frame
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| 	void Update ()
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|     {
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|         timer += Time.deltaTime;
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| 
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|         if(timer >= deathtimer)
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|         {
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|             Destroy(gameObject);
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|         }
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| 	
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| 	}
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| }
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