You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
| Shader "AllIn1Vfx/Others/ZWriteGpuInstancing"
 | |
| {
 | |
|     Properties
 | |
|     {
 | |
|     }
 | |
|     SubShader
 | |
|     {
 | |
|         Tags { "RenderType"="Opaque" "RenderQueue"="Geometry+1"}
 | |
| 
 | |
|         Pass
 | |
|         {
 | |
|             Zwrite On
 | |
|             Offset 0, 1
 | |
|             ColorMask Off
 | |
|             
 | |
|             CGPROGRAM
 | |
|             #pragma vertex vert
 | |
|             #pragma fragment frag
 | |
|             #pragma multi_compile_instancing
 | |
|             #include "UnityCG.cginc"
 | |
| 
 | |
|             struct appdata
 | |
|             {
 | |
|                 float4 vertex : POSITION;
 | |
|                 UNITY_VERTEX_INPUT_INSTANCE_ID
 | |
|             };
 | |
| 
 | |
|             struct v2f
 | |
|             {
 | |
|                 float4 vertex : SV_POSITION;
 | |
|             };
 | |
| 
 | |
|             v2f vert (appdata v)
 | |
|             {
 | |
|                 v2f o;
 | |
|                 UNITY_SETUP_INSTANCE_ID(v);
 | |
|                 o.vertex = UnityObjectToClipPos(v.vertex);
 | |
|                 return o;
 | |
|             }
 | |
| 
 | |
|             fixed4 frag (v2f i) : SV_Target
 | |
|             {
 | |
|                 return  1;
 | |
|             }
 | |
|             ENDCG
 | |
|         }
 | |
|     }
 | |
| } |