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			28 lines
		
	
	
		
			999 B
		
	
	
	
		
			Plaintext
		
	
| // xs_begin
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| // arg : { var = 'm_radius' name = 'Radius' value = '3'   range = '1 128'    step = '1'    precision = '0' }
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| // xs_end
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| 
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| //===== built-in args =====
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| // uniform vec3		i_volume_size;		// volume size [1-256]
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| // uniform float	i_color_index;		// current color index [0-255]
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| // uniform int		i_num_color_sels;	// number of color selections [1-255]
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| 
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| //===== built-in functions ===== 
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| // float voxel( vec3 v );				// get voxel color index
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| // float color_sel( float k );			// get kth selected color index
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| // vec4 palette( float index );			// get palette color
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| 
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| // generate a new voxel color index [0, 255] at position v ( v is at the center of voxel, such as vec3( 1.5, 2.5, 4.5 ) )
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| float map(vec3 v) {
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| 	vec3 center = i_volume_size * 0.5;
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| 	vec3 p = ( v - center );	
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| 
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| 	if( length( vec2( length(p.xy) - min(center.x,center.y) + m_radius, p.z)) - m_radius > 0.5 ) {
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| 		return 0.0;
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| 	}
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| 	
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| 	float s = i_volume_size.x / float( i_num_color_sels );
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| 	return color_sel( v.x / s );
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| }
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| 
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