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			29 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			29 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
| namespace CleverCrow.Fluid.BTs.Tasks {
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|     public abstract class GenericTaskBase {
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|         private EditorRuntimeUtilities _editorUtils;
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|         protected const string PACKAGE_ROOT = "ROOT/Editor/Icons/Tasks";
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| 
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|         /// <summary>
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|         /// For custom project icons provide a path from assets to a Texture2D asset. Example `Assets/MyIcon.png`.
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|         /// Be sure to NOT include the keyword `ROOT` in your path name. This will be replaced with a path
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|         /// to the package root for Fluid Behavior Tree.
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|         /// </summary>
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|         public virtual string IconPath => $"{PACKAGE_ROOT}/Play.png";
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|         public virtual float IconPadding { get; }
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|         public bool HasBeenActive { get; private set; }
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| 
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|         public EditorRuntimeUtilities EditorUtils => 
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|             _editorUtils ?? (_editorUtils = new EditorRuntimeUtilities());
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| 
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|         public virtual TaskStatus Update () {
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| #if UNITY_EDITOR
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|             EditorUtils.EventActive.Invoke();
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| #endif
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|             
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|             HasBeenActive = true;
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| 
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|             return TaskStatus.Success;
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|         }
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|     }
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| }
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