|  |  | using System;
 | 
						
						
						
							|  |  | using System.Collections.Generic;
 | 
						
						
						
							|  |  | using FairyGUI.Utils;
 | 
						
						
						
							|  |  | using UnityEngine;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  | namespace FairyGUI
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							|  |  | {
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							|  |  |     /// <summary>
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							|  |  |     /// 
 | 
						
						
						
							|  |  |     /// </summary>
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							|  |  |     public delegate void PlayCompleteCallback();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     /// <summary>
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							|  |  |     /// 
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							|  |  |     /// </summary>
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							|  |  |     public delegate void TransitionHook();
 | 
						
						
						
							|  |  | 
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							|  |  |     /// <summary>
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							|  |  |     /// 
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							|  |  |     /// </summary>
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							|  |  |     public class Transition : ITweenListener
 | 
						
						
						
							|  |  |     {
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							|  |  |         /// <summary>
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							|  |  |         /// 动效的名称。在编辑器里设定。
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							|  |  |         /// </summary>
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							|  |  |         public string name { get; private set; }
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 当你启动了自动合批,动效里有涉及到XY、大小、旋转等的改变,如果你观察到元件的显示深度在播放过程中有错误,可以开启这个选项。
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							|  |  |         /// </summary>
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							|  |  |         public bool invalidateBatchingEveryFrame;
 | 
						
						
						
							|  |  | 
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							|  |  |         GComponent _owner;
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							|  |  |         TransitionItem[] _items;
 | 
						
						
						
							|  |  |         int _totalTimes;
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							|  |  |         int _totalTasks;
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							|  |  |         bool _playing;
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							|  |  |         bool _paused;
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							|  |  |         float _ownerBaseX;
 | 
						
						
						
							|  |  |         float _ownerBaseY;
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							|  |  |         PlayCompleteCallback _onComplete;
 | 
						
						
						
							|  |  |         int _options;
 | 
						
						
						
							|  |  |         bool _reversed;
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							|  |  |         float _totalDuration;
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							|  |  |         bool _autoPlay;
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							|  |  |         int _autoPlayTimes;
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							|  |  |         float _autoPlayDelay;
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							|  |  |         float _timeScale;
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							|  |  |         bool _ignoreEngineTimeScale;
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							|  |  |         float _startTime;
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							|  |  |         float _endTime;
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							|  |  |         GTweenCallback _delayedCallDelegate;
 | 
						
						
						
							|  |  |         GTweenCallback1 _delayedCallDelegate2;
 | 
						
						
						
							|  |  | 
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							|  |  |         const int OPTION_IGNORE_DISPLAY_CONTROLLER = 1;
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							|  |  |         const int OPTION_AUTO_STOP_DISABLED = 2;
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							|  |  |         const int OPTION_AUTO_STOP_AT_END = 4;
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							|  |  | 
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							|  |  |         private static List<GPathPoint> helperPoints = new List<GPathPoint>();
 | 
						
						
						
							|  |  | 
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							|  |  |         public Transition(GComponent owner)
 | 
						
						
						
							|  |  |         {
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							|  |  |             _owner = owner;
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							|  |  |             _timeScale = 1;
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							|  |  |             _ignoreEngineTimeScale = true;
 | 
						
						
						
							|  |  | 
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							|  |  |             _delayedCallDelegate = OnDelayedPlay;
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							|  |  |             _delayedCallDelegate2 = OnDelayedPlayItem;
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         public void Play()
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							|  |  |         {
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							|  |  |             _Play(1, 0, 0, -1, null, false);
 | 
						
						
						
							|  |  |         }
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							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
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							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="onComplete"></param>
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							|  |  |         public void Play(PlayCompleteCallback onComplete)
 | 
						
						
						
							|  |  |         {
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							|  |  |             _Play(1, 0, 0, -1, onComplete, false);
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
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							|  |  |         /// </summary>
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							|  |  |         /// <param name="times"></param>
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							|  |  |         /// <param name="delay"></param>
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							|  |  |         /// <param name="onComplete"></param>
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							|  |  |         public void Play(int times, float delay, PlayCompleteCallback onComplete)
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							|  |  |         {
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							|  |  |             _Play(times, delay, 0, -1, onComplete, false);
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
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							|  |  |         /// </summary>
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							|  |  |         /// <param name="times"></param>
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							|  |  |         /// <param name="delay"></param>
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							|  |  |         /// <param name="startTime"></param>
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							|  |  |         /// <param name="endTime"></param>
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							|  |  |         /// <param name="onComplete"></param>
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							|  |  |         public void Play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete)
 | 
						
						
						
							|  |  |         {
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							|  |  |             _Play(times, delay, startTime, endTime, onComplete, false);
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 
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							|  |  |         /// </summary>
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							|  |  |         public void PlayReverse()
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							|  |  |         {
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							|  |  |             _Play(1, 0, 0, -1, null, true);
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							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         /// <param name="onComplete"></param>
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							|  |  |         public void PlayReverse(PlayCompleteCallback onComplete)
 | 
						
						
						
							|  |  |         {
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							|  |  |             _Play(1, 0, 0, -1, onComplete, true);
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         /// <param name="times"></param>
 | 
						
						
						
							|  |  |         /// <param name="delay"></param>
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							|  |  |         /// <param name="onComplete"></param>
 | 
						
						
						
							|  |  |         public void PlayReverse(int times, float delay, PlayCompleteCallback onComplete)
 | 
						
						
						
							|  |  |         {
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							|  |  |             _Play(times, delay, 0, -1, onComplete, true);
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         /// <param name="value"></param>
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							|  |  |         public void ChangePlayTimes(int value)
 | 
						
						
						
							|  |  |         {
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							|  |  |             _totalTimes = value;
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 设置动效是否自动播放。
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         /// <param name="autoPlay"></param>
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							|  |  |         /// <param name="times"></param>
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							|  |  |         /// <param name="delay"></param>
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							|  |  |         public void SetAutoPlay(bool autoPlay, int times, float delay)
 | 
						
						
						
							|  |  |         {
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							|  |  |             if (_autoPlay != autoPlay)
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							|  |  |             {
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							|  |  |                 _autoPlay = autoPlay;
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							|  |  |                 _autoPlayTimes = times;
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							|  |  |                 _autoPlayDelay = delay;
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							|  |  |                 if (_autoPlay)
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							|  |  |                 {
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							|  |  |                     if (_owner.onStage)
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							|  |  |                         Play(times, delay, null);
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							|  |  |                 }
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							|  |  |                 else
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							|  |  |                 {
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							|  |  |                     if (!_owner.onStage)
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							|  |  |                         Stop(false, true);
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							|  |  |                 }
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							|  |  |             }
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							|  |  |         }
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							|  |  | 
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							|  |  |         void _Play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete, bool reverse)
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							|  |  |         {
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							|  |  |             Stop(true, true);
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							|  |  | 
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							|  |  |             _totalTimes = times;
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							|  |  |             _reversed = reverse;
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							|  |  |             _startTime = startTime;
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							|  |  |             _endTime = endTime;
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							|  |  |             _playing = true;
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							|  |  |             _paused = false;
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							|  |  |             _onComplete = onComplete;
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							|  |  | 
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							|  |  |             int cnt = _items.Length;
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							|  |  |             for (int i = 0; i < cnt; i++)
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							|  |  |             {
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							|  |  |                 TransitionItem item = _items[i];
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							|  |  |                 if (item.target == null)
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							|  |  |                 {
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							|  |  |                     if (item.targetId.Length > 0)
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							|  |  |                         item.target = _owner.GetChildById(item.targetId);
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							|  |  |                     else
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							|  |  |                         item.target = _owner;
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							|  |  |                 }
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							|  |  |                 else if (item.target != _owner && item.target.parent != _owner) //maybe removed
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							|  |  |                     item.target = null;
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							|  |  | 
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							|  |  |                 if (item.target != null && item.type == TransitionActionType.Transition)
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							|  |  |                 {
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							|  |  |                     TValue_Transition value = (TValue_Transition)item.value;
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							|  |  |                     Transition trans = ((GComponent)item.target).GetTransition(value.transName);
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							|  |  |                     if (trans == this)
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							|  |  |                         trans = null;
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							|  |  |                     if (trans != null)
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							|  |  |                     {
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							|  |  |                         if (value.playTimes == 0) //stop
 | 
						
						
						
							|  |  |                         {
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							|  |  |                             int j;
 | 
						
						
						
							|  |  |                             for (j = i - 1; j >= 0; j--)
 | 
						
						
						
							|  |  |                             {
 | 
						
						
						
							|  |  |                                 TransitionItem item2 = _items[j];
 | 
						
						
						
							|  |  |                                 if (item2.type == TransitionActionType.Transition)
 | 
						
						
						
							|  |  |                                 {
 | 
						
						
						
							|  |  |                                     TValue_Transition value2 = (TValue_Transition)item2.value;
 | 
						
						
						
							|  |  |                                     if (value2.trans == trans)
 | 
						
						
						
							|  |  |                                     {
 | 
						
						
						
							|  |  |                                         value2.stopTime = item.time - item2.time;
 | 
						
						
						
							|  |  |                                         break;
 | 
						
						
						
							|  |  |                                     }
 | 
						
						
						
							|  |  |                                 }
 | 
						
						
						
							|  |  |                             }
 | 
						
						
						
							|  |  |                             if (j < 0)
 | 
						
						
						
							|  |  |                                 value.stopTime = 0;
 | 
						
						
						
							|  |  |                             else
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							|  |  |                                 trans = null; //no need to handle stop anymore
 | 
						
						
						
							|  |  |                         }
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							|  |  |                         else
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							|  |  |                             value.stopTime = -1;
 | 
						
						
						
							|  |  |                     }
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							|  |  |                     value.trans = trans;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (delay == 0)
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							|  |  |                 OnDelayedPlay();
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							|  |  |             else
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							|  |  |                 GTween.DelayedCall(delay).SetTarget(this).OnComplete(_delayedCallDelegate);
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         public void Stop()
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							|  |  |         {
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							|  |  |             Stop(true, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         /// <param name="setToComplete"></param>
 | 
						
						
						
							|  |  |         /// <param name="processCallback"></param>
 | 
						
						
						
							|  |  |         public void Stop(bool setToComplete, bool processCallback)
 | 
						
						
						
							|  |  |         {
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							|  |  |             if (!_playing)
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							|  |  |                 return;
 | 
						
						
						
							|  |  | 
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							|  |  |             _playing = false;
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							|  |  |             _totalTasks = 0;
 | 
						
						
						
							|  |  |             _totalTimes = 0;
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							|  |  |             PlayCompleteCallback func = _onComplete;
 | 
						
						
						
							|  |  |             _onComplete = null;
 | 
						
						
						
							|  |  | 
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							|  |  |             GTween.Kill(this);//delay start
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             if (_reversed)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 for (int i = cnt - 1; i >= 0; i--)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                     if (item.target == null)
 | 
						
						
						
							|  |  |                         continue;
 | 
						
						
						
							|  |  | 
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							|  |  |                     StopItem(item, setToComplete);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                     if (item.target == null)
 | 
						
						
						
							|  |  |                         continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     StopItem(item, setToComplete);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (processCallback && func != null)
 | 
						
						
						
							|  |  |                 func();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void StopItem(TransitionItem item, bool setToComplete)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (item.displayLockToken != 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 item.target.ReleaseDisplayLock(item.displayLockToken);
 | 
						
						
						
							|  |  |                 item.displayLockToken = 0;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (item.tweener != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 item.tweener.Kill(setToComplete);
 | 
						
						
						
							|  |  |                 item.tweener = null;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (item.type == TransitionActionType.Shake && !setToComplete) //震动必须归位,否则下次就越震越远了。
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     item.target._gearLocked = true;
 | 
						
						
						
							|  |  |                     item.target.SetXY(item.target.x - ((TValue_Shake)item.value).lastOffset.x, item.target.y - ((TValue_Shake)item.value).lastOffset.y);
 | 
						
						
						
							|  |  |                     item.target._gearLocked = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     _owner.InvalidateBatchingState(true);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (item.type == TransitionActionType.Transition)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TValue_Transition value = (TValue_Transition)item.value;
 | 
						
						
						
							|  |  |                 if (value.trans != null)
 | 
						
						
						
							|  |  |                     value.trans.Stop(setToComplete, false);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="paused"></param>
 | 
						
						
						
							|  |  |         public void SetPaused(bool paused)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!_playing || _paused == paused)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _paused = paused;
 | 
						
						
						
							|  |  |             GTweener tweener = GTween.GetTween(this);
 | 
						
						
						
							|  |  |             if (tweener != null)
 | 
						
						
						
							|  |  |                 tweener.SetPaused(paused);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                 if (item.target == null)
 | 
						
						
						
							|  |  |                     continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (item.type == TransitionActionType.Transition)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (((TValue_Transition)item.value).trans != null)
 | 
						
						
						
							|  |  |                         ((TValue_Transition)item.value).trans.SetPaused(paused);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (item.type == TransitionActionType.Animation)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (paused)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         ((TValue_Animation)item.value).flag = ((IAnimationGear)item.target).playing;
 | 
						
						
						
							|  |  |                         ((IAnimationGear)item.target).playing = false;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         ((IAnimationGear)item.target).playing = ((TValue_Animation)item.value).flag;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (item.tweener != null)
 | 
						
						
						
							|  |  |                     item.tweener.SetPaused(paused);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void Dispose()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_playing)
 | 
						
						
						
							|  |  |                 GTween.Kill(this);//delay start
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                 if (item.tweener != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     item.tweener.Kill();
 | 
						
						
						
							|  |  |                     item.tweener = null;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 item.target = null;
 | 
						
						
						
							|  |  |                 item.hook = null;
 | 
						
						
						
							|  |  |                 if (item.tweenConfig != null)
 | 
						
						
						
							|  |  |                     item.tweenConfig.endHook = null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _playing = false;
 | 
						
						
						
							|  |  |             _onComplete = null;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool playing
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _playing; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="label"></param>
 | 
						
						
						
							|  |  |         /// <param name="aParams"></param>
 | 
						
						
						
							|  |  |         public void SetValue(string label, params object[] aParams)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             object value;
 | 
						
						
						
							|  |  |             bool found = false;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                 if (item.label == label)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (item.tweenConfig != null)
 | 
						
						
						
							|  |  |                         value = item.tweenConfig.startValue;
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         value = item.value;
 | 
						
						
						
							|  |  |                     found = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     value = item.tweenConfig.endValue;
 | 
						
						
						
							|  |  |                     found = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 switch (item.type)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     case TransitionActionType.XY:
 | 
						
						
						
							|  |  |                     case TransitionActionType.Size:
 | 
						
						
						
							|  |  |                     case TransitionActionType.Pivot:
 | 
						
						
						
							|  |  |                     case TransitionActionType.Scale:
 | 
						
						
						
							|  |  |                     case TransitionActionType.Skew:
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             TValue tvalue = (TValue)value;
 | 
						
						
						
							|  |  |                             tvalue.b1 = true;
 | 
						
						
						
							|  |  |                             tvalue.b2 = true;
 | 
						
						
						
							|  |  |                             tvalue.f1 = Convert.ToSingle(aParams[0]);
 | 
						
						
						
							|  |  |                             tvalue.f2 = Convert.ToSingle(aParams[1]);
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.Alpha:
 | 
						
						
						
							|  |  |                         ((TValue)value).f1 = Convert.ToSingle(aParams[0]);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.Rotation:
 | 
						
						
						
							|  |  |                         ((TValue)value).f1 = Convert.ToSingle(aParams[0]);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.Color:
 | 
						
						
						
							|  |  |                         ((TValue)value).color = (Color)aParams[0];
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.Animation:
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             TValue_Animation tvalue = (TValue_Animation)value;
 | 
						
						
						
							|  |  |                             tvalue.frame = Convert.ToInt32(aParams[0]);
 | 
						
						
						
							|  |  |                             if (aParams.Length > 1)
 | 
						
						
						
							|  |  |                                 tvalue.playing = Convert.ToBoolean(aParams[1]);
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.Visible:
 | 
						
						
						
							|  |  |                         ((TValue_Visible)value).visible = Convert.ToBoolean(aParams[0]);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.Sound:
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             TValue_Sound tvalue = (TValue_Sound)value;
 | 
						
						
						
							|  |  |                             tvalue.sound = (string)aParams[0];
 | 
						
						
						
							|  |  |                             if (aParams.Length > 1)
 | 
						
						
						
							|  |  |                                 tvalue.volume = Convert.ToSingle(aParams[1]);
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.Transition:
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             TValue_Transition tvalue = (TValue_Transition)value;
 | 
						
						
						
							|  |  |                             tvalue.transName = (string)aParams[0];
 | 
						
						
						
							|  |  |                             if (aParams.Length > 1)
 | 
						
						
						
							|  |  |                                 tvalue.playTimes = Convert.ToInt32(aParams[1]);
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.Shake:
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             ((TValue_Shake)value).amplitude = Convert.ToSingle(aParams[0]);
 | 
						
						
						
							|  |  |                             if (aParams.Length > 1)
 | 
						
						
						
							|  |  |                                 ((TValue_Shake)value).duration = Convert.ToSingle(aParams[1]);
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.ColorFilter:
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             TValue tvalue = (TValue)value;
 | 
						
						
						
							|  |  |                             tvalue.f1 = Convert.ToSingle(aParams[0]);
 | 
						
						
						
							|  |  |                             tvalue.f2 = Convert.ToSingle(aParams[1]);
 | 
						
						
						
							|  |  |                             tvalue.f3 = Convert.ToSingle(aParams[2]);
 | 
						
						
						
							|  |  |                             tvalue.f4 = Convert.ToSingle(aParams[3]);
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case TransitionActionType.Text:
 | 
						
						
						
							|  |  |                     case TransitionActionType.Icon:
 | 
						
						
						
							|  |  |                         ((TValue_Text)value).text = (string)aParams[0];
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (!found)
 | 
						
						
						
							|  |  |                 throw new Exception("label not exists");
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="label"></param>
 | 
						
						
						
							|  |  |         /// <param name="callback"></param>
 | 
						
						
						
							|  |  |         public void SetHook(string label, TransitionHook callback)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             bool found = false;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                 if (item.label == label)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     item.hook = callback;
 | 
						
						
						
							|  |  |                     found = true;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     item.tweenConfig.endHook = callback;
 | 
						
						
						
							|  |  |                     found = true;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             if (!found)
 | 
						
						
						
							|  |  |                 throw new Exception("label not exists");
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void ClearHooks()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                 item.hook = null;
 | 
						
						
						
							|  |  |                 if (item.tweenConfig != null)
 | 
						
						
						
							|  |  |                     item.tweenConfig.endHook = null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="label"></param>
 | 
						
						
						
							|  |  |         /// <param name="newTarget"></param>
 | 
						
						
						
							|  |  |         public void SetTarget(string label, GObject newTarget)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             bool found = false;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                 if (item.label == label)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     item.targetId = (newTarget == _owner || newTarget == null) ? string.Empty : newTarget.id;
 | 
						
						
						
							|  |  |                     if (_playing)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         if (item.targetId.Length > 0)
 | 
						
						
						
							|  |  |                             item.target = _owner.GetChildById(item.targetId);
 | 
						
						
						
							|  |  |                         else
 | 
						
						
						
							|  |  |                             item.target = _owner;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         item.target = null;
 | 
						
						
						
							|  |  |                     found = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             if (!found)
 | 
						
						
						
							|  |  |                 throw new Exception("label not exists");
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="label"></param>
 | 
						
						
						
							|  |  |         /// <param name="value"></param>
 | 
						
						
						
							|  |  |         public void SetDuration(string label, float value)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             bool found = false;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                 if (item.tweenConfig != null && item.label == label)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     item.tweenConfig.duration = value;
 | 
						
						
						
							|  |  |                     found = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (!found)
 | 
						
						
						
							|  |  |                 throw new Exception("label not exists or not a tween label");
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="label"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public float GetLabelTime(string label)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                 if (item.label == label)
 | 
						
						
						
							|  |  |                     return item.time;
 | 
						
						
						
							|  |  |                 else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)
 | 
						
						
						
							|  |  |                     return item.time + item.tweenConfig.duration;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             return float.NaN;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float timeScale
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _timeScale; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_timeScale != value)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _timeScale = value;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     int cnt = _items.Length;
 | 
						
						
						
							|  |  |                     for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                         if (item.tweener != null)
 | 
						
						
						
							|  |  |                             item.tweener.SetTimeScale(value);
 | 
						
						
						
							|  |  |                         else if (item.type == TransitionActionType.Transition)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             if (((TValue_Transition)item.value).trans != null)
 | 
						
						
						
							|  |  |                                 ((TValue_Transition)item.value).trans.timeScale = value;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         else if (item.type == TransitionActionType.Animation)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             if (item.target != null)
 | 
						
						
						
							|  |  |                                 ((IAnimationGear)item.target).timeScale = value;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool ignoreEngineTimeScale
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _ignoreEngineTimeScale; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_ignoreEngineTimeScale != value)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _ignoreEngineTimeScale = value;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     int cnt = _items.Length;
 | 
						
						
						
							|  |  |                     for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                         if (item.tweener != null)
 | 
						
						
						
							|  |  |                             item.tweener.SetIgnoreEngineTimeScale(value);
 | 
						
						
						
							|  |  |                         else if (item.type == TransitionActionType.Transition)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             if (((TValue_Transition)item.value).trans != null)
 | 
						
						
						
							|  |  |                                 ((TValue_Transition)item.value).trans.ignoreEngineTimeScale = value;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         else if (item.type == TransitionActionType.Animation)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             if (item.target != null)
 | 
						
						
						
							|  |  |                                 ((IAnimationGear)item.target).ignoreEngineTimeScale = value;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void UpdateFromRelations(string targetId, float dx, float dy)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             if (cnt == 0)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                 if (item.type == TransitionActionType.XY && item.targetId == targetId)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (item.tweenConfig != null)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         if(!item.tweenConfig.startValue.b3)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             item.tweenConfig.startValue.f1 += dx;
 | 
						
						
						
							|  |  |                             item.tweenConfig.startValue.f2 += dy;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         if(!item.tweenConfig.endValue.b3)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             item.tweenConfig.endValue.f1 += dx;
 | 
						
						
						
							|  |  |                             item.tweenConfig.endValue.f2 += dy;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         if(!((TValue)item.value).b3)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             ((TValue)item.value).f1 += dx;
 | 
						
						
						
							|  |  |                             ((TValue)item.value).f2 += dy;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void OnOwnerAddedToStage()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_autoPlay && !_playing)
 | 
						
						
						
							|  |  |                 Play(_autoPlayTimes, _autoPlayDelay, null);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void OnOwnerRemovedFromStage()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if ((_options & OPTION_AUTO_STOP_DISABLED) == 0)
 | 
						
						
						
							|  |  |                 Stop((_options & OPTION_AUTO_STOP_AT_END) != 0 ? true : false, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void OnDelayedPlay()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             InternalPlay();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _playing = _totalTasks > 0;
 | 
						
						
						
							|  |  |             if (_playing)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if ((_options & OPTION_IGNORE_DISPLAY_CONTROLLER) != 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     int cnt = _items.Length;
 | 
						
						
						
							|  |  |                     for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                         if (item.target != null && item.target != _owner)
 | 
						
						
						
							|  |  |                             item.displayLockToken = item.target.AddDisplayLock();
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (_onComplete != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 PlayCompleteCallback func = _onComplete;
 | 
						
						
						
							|  |  |                 _onComplete = null;
 | 
						
						
						
							|  |  |                 func();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void InternalPlay()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _ownerBaseX = _owner.x;
 | 
						
						
						
							|  |  |             _ownerBaseY = _owner.y;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _totalTasks = 0;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             bool needSkipAnimations = false;
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             if (!_reversed)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                     if (item.target == null)
 | 
						
						
						
							|  |  |                         continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (item.type == TransitionActionType.Animation && _startTime != 0 && item.time <= _startTime)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         needSkipAnimations = true;
 | 
						
						
						
							|  |  |                         ((TValue_Animation)item.value).flag = false;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         PlayItem(item);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 for (int i = cnt - 1; i >= 0; i--)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                     if (item.target == null)
 | 
						
						
						
							|  |  |                         continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     PlayItem(item);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (needSkipAnimations)
 | 
						
						
						
							|  |  |                 SkipAnimations();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void PlayItem(TransitionItem item)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             float time;
 | 
						
						
						
							|  |  |             if (item.tweenConfig != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_reversed)
 | 
						
						
						
							|  |  |                     time = (_totalDuration - item.time - item.tweenConfig.duration);
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     time = item.time;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_endTime == -1 || time <= _endTime)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     TValue startValue;
 | 
						
						
						
							|  |  |                     TValue endValue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (_reversed)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         startValue = item.tweenConfig.endValue;
 | 
						
						
						
							|  |  |                         endValue = item.tweenConfig.startValue;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         startValue = item.tweenConfig.startValue;
 | 
						
						
						
							|  |  |                         endValue = item.tweenConfig.endValue;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     ((TValue)item.value).b1 = startValue.b1 || endValue.b1;
 | 
						
						
						
							|  |  |                     ((TValue)item.value).b2 = startValue.b2 || endValue.b2;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     switch (item.type)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         case TransitionActionType.XY:
 | 
						
						
						
							|  |  |                         case TransitionActionType.Size:
 | 
						
						
						
							|  |  |                         case TransitionActionType.Scale:
 | 
						
						
						
							|  |  |                         case TransitionActionType.Skew:
 | 
						
						
						
							|  |  |                             item.tweener = GTween.To(startValue.vec2, endValue.vec2, item.tweenConfig.duration);
 | 
						
						
						
							|  |  |                             break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         case TransitionActionType.Alpha:
 | 
						
						
						
							|  |  |                         case TransitionActionType.Rotation:
 | 
						
						
						
							|  |  |                             item.tweener = GTween.To(startValue.f1, endValue.f1, item.tweenConfig.duration);
 | 
						
						
						
							|  |  |                             break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         case TransitionActionType.Color:
 | 
						
						
						
							|  |  |                             item.tweener = GTween.To(startValue.color, endValue.color, item.tweenConfig.duration);
 | 
						
						
						
							|  |  |                             break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         case TransitionActionType.ColorFilter:
 | 
						
						
						
							|  |  |                             item.tweener = GTween.To(startValue.vec4, endValue.vec4, item.tweenConfig.duration);
 | 
						
						
						
							|  |  |                             break;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     item.tweener.SetDelay(time)
 | 
						
						
						
							|  |  |                         .SetEase(item.tweenConfig.easeType)
 | 
						
						
						
							|  |  |                         .SetRepeat(item.tweenConfig.repeat, item.tweenConfig.yoyo)
 | 
						
						
						
							|  |  |                         .SetTimeScale(_timeScale)
 | 
						
						
						
							|  |  |                         .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)
 | 
						
						
						
							|  |  |                         .SetTarget(item)
 | 
						
						
						
							|  |  |                         .SetListener(this);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (_endTime >= 0)
 | 
						
						
						
							|  |  |                         item.tweener.SetBreakpoint(_endTime - time);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     _totalTasks++;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else if (item.type == TransitionActionType.Shake)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TValue_Shake value = (TValue_Shake)item.value;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_reversed)
 | 
						
						
						
							|  |  |                     time = (_totalDuration - item.time - value.duration);
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     time = item.time;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_endTime == -1 || time <= _endTime)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     value.lastOffset.Set(0, 0);
 | 
						
						
						
							|  |  |                     value.offset.Set(0, 0);
 | 
						
						
						
							|  |  |                     item.tweener = GTween.Shake(Vector3.zero, value.amplitude, value.duration)
 | 
						
						
						
							|  |  |                         .SetDelay(time)
 | 
						
						
						
							|  |  |                         .SetTimeScale(_timeScale)
 | 
						
						
						
							|  |  |                         .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)
 | 
						
						
						
							|  |  |                         .SetTarget(item)
 | 
						
						
						
							|  |  |                         .SetListener(this);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (_endTime >= 0)
 | 
						
						
						
							|  |  |                         item.tweener.SetBreakpoint(_endTime - item.time);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     _totalTasks++;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_reversed)
 | 
						
						
						
							|  |  |                     time = (_totalDuration - item.time);
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     time = item.time;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (time <= _startTime)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     ApplyValue(item);
 | 
						
						
						
							|  |  |                     CallHook(item, false);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else if (_endTime == -1 || time <= _endTime)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _totalTasks++;
 | 
						
						
						
							|  |  |                     item.tweener = GTween.DelayedCall(time)
 | 
						
						
						
							|  |  |                         .SetTimeScale(_timeScale)
 | 
						
						
						
							|  |  |                         .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)
 | 
						
						
						
							|  |  |                         .SetTarget(item)
 | 
						
						
						
							|  |  |                         .OnComplete(_delayedCallDelegate2);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (item.tweener != null)
 | 
						
						
						
							|  |  |                 item.tweener.Seek(_startTime);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void SkipAnimations()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             int frame;
 | 
						
						
						
							|  |  |             float playStartTime;
 | 
						
						
						
							|  |  |             float playTotalTime;
 | 
						
						
						
							|  |  |             TValue_Animation value;
 | 
						
						
						
							|  |  |             IAnimationGear target;
 | 
						
						
						
							|  |  |             TransitionItem item;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int cnt = _items.Length;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 item = _items[i];
 | 
						
						
						
							|  |  |                 if (item.type != TransitionActionType.Animation || item.time > _startTime)
 | 
						
						
						
							|  |  |                     continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 value = (TValue_Animation)item.value;
 | 
						
						
						
							|  |  |                 if (value.flag)
 | 
						
						
						
							|  |  |                     continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 target = (IAnimationGear)item.target;
 | 
						
						
						
							|  |  |                 frame = target.frame;
 | 
						
						
						
							|  |  |                 playStartTime = target.playing ? 0 : -1;
 | 
						
						
						
							|  |  |                 playTotalTime = 0;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 for (int j = i; j < cnt; j++)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     item = _items[j];
 | 
						
						
						
							|  |  |                     if (item.type != TransitionActionType.Animation || item.target != target || item.time > _startTime)
 | 
						
						
						
							|  |  |                         continue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     value = (TValue_Animation)item.value;
 | 
						
						
						
							|  |  |                     value.flag = true;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (value.frame != -1)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         frame = value.frame;
 | 
						
						
						
							|  |  |                         if (value.playing)
 | 
						
						
						
							|  |  |                             playStartTime = item.time;
 | 
						
						
						
							|  |  |                         else
 | 
						
						
						
							|  |  |                             playStartTime = -1;
 | 
						
						
						
							|  |  |                         playTotalTime = 0;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         if (value.playing)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             if (playStartTime < 0)
 | 
						
						
						
							|  |  |                                 playStartTime = item.time;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         else
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             if (playStartTime >= 0)
 | 
						
						
						
							|  |  |                                 playTotalTime += (item.time - playStartTime);
 | 
						
						
						
							|  |  |                             playStartTime = -1;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     CallHook(item, false);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (playStartTime >= 0)
 | 
						
						
						
							|  |  |                     playTotalTime += (_startTime - playStartTime);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 target.playing = playStartTime >= 0;
 | 
						
						
						
							|  |  |                 target.frame = frame;
 | 
						
						
						
							|  |  |                 if (playTotalTime > 0)
 | 
						
						
						
							|  |  |                     target.Advance(playTotalTime);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void OnDelayedPlayItem(GTweener tweener)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             TransitionItem item = (TransitionItem)tweener.target;
 | 
						
						
						
							|  |  |             item.tweener = null;
 | 
						
						
						
							|  |  |             _totalTasks--;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             ApplyValue(item);
 | 
						
						
						
							|  |  |             CallHook(item, false);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             CheckAllComplete();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void OnTweenStart(GTweener tweener)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             TransitionItem item = (TransitionItem)tweener.target;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (item.type == TransitionActionType.XY || item.type == TransitionActionType.Size) //位置和大小要到start才最终确认起始值
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 TValue startValue;
 | 
						
						
						
							|  |  |                 TValue endValue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_reversed)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     startValue = item.tweenConfig.endValue;
 | 
						
						
						
							|  |  |                     endValue = item.tweenConfig.startValue;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     startValue = item.tweenConfig.startValue;
 | 
						
						
						
							|  |  |                     endValue = item.tweenConfig.endValue;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (item.type == TransitionActionType.XY)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (item.target != _owner)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         if (!startValue.b1)
 | 
						
						
						
							|  |  |                             tweener.startValue.x = item.target.x;
 | 
						
						
						
							|  |  |                         else if (startValue.b3) //percent
 | 
						
						
						
							|  |  |                             tweener.startValue.x = startValue.f1 * _owner.width;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         if (!startValue.b2)
 | 
						
						
						
							|  |  |                             tweener.startValue.y = item.target.y;
 | 
						
						
						
							|  |  |                         else if (startValue.b3) //percent
 | 
						
						
						
							|  |  |                             tweener.startValue.y = startValue.f2 * _owner.height;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         if (!endValue.b1)
 | 
						
						
						
							|  |  |                             tweener.endValue.x = tweener.startValue.x;
 | 
						
						
						
							|  |  |                         else if (endValue.b3)
 | 
						
						
						
							|  |  |                             tweener.endValue.x = endValue.f1 * _owner.width;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         if (!endValue.b2)
 | 
						
						
						
							|  |  |                             tweener.endValue.y = tweener.startValue.y;
 | 
						
						
						
							|  |  |                         else if (endValue.b3)
 | 
						
						
						
							|  |  |                             tweener.endValue.y = endValue.f2 * _owner.height;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         if (!startValue.b1)
 | 
						
						
						
							|  |  |                             tweener.startValue.x = item.target.x - _ownerBaseX;
 | 
						
						
						
							|  |  |                         if (!startValue.b2)
 | 
						
						
						
							|  |  |                             tweener.startValue.y = item.target.y - _ownerBaseY;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         if (!endValue.b1)
 | 
						
						
						
							|  |  |                             tweener.endValue.x = tweener.startValue.x;
 | 
						
						
						
							|  |  |                         if (!endValue.b2)
 | 
						
						
						
							|  |  |                             tweener.endValue.y = tweener.startValue.y;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (!startValue.b1)
 | 
						
						
						
							|  |  |                         tweener.startValue.x = item.target.width;
 | 
						
						
						
							|  |  |                     if (!startValue.b2)
 | 
						
						
						
							|  |  |                         tweener.startValue.y = item.target.height;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (!endValue.b1)
 | 
						
						
						
							|  |  |                         tweener.endValue.x = tweener.startValue.x;
 | 
						
						
						
							|  |  |                     if (!endValue.b2)
 | 
						
						
						
							|  |  |                         tweener.endValue.y = tweener.startValue.y;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (item.tweenConfig.path != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     ((TValue)item.value).b1 = ((TValue)item.value).b2 = true;
 | 
						
						
						
							|  |  |                     tweener.SetPath(item.tweenConfig.path);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             CallHook(item, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void OnTweenUpdate(GTweener tweener)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             TransitionItem item = (TransitionItem)tweener.target;
 | 
						
						
						
							|  |  |             switch (item.type)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 case TransitionActionType.XY:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Size:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Scale:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Skew:
 | 
						
						
						
							|  |  |                     ((TValue)item.value).vec2 = tweener.value.vec2;
 | 
						
						
						
							|  |  |                     if (item.tweenConfig.path != null)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         ((TValue)item.value).f1 += tweener.startValue.x;
 | 
						
						
						
							|  |  |                         ((TValue)item.value).f2 += tweener.startValue.y;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Alpha:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Rotation:
 | 
						
						
						
							|  |  |                     ((TValue)item.value).f1 = tweener.value.x;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Color:
 | 
						
						
						
							|  |  |                     ((TValue)item.value).color = tweener.value.color;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.ColorFilter:
 | 
						
						
						
							|  |  |                     ((TValue)item.value).vec4 = tweener.value.vec4;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Shake:
 | 
						
						
						
							|  |  |                     ((TValue_Shake)item.value).offset = tweener.deltaValue.vec2;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             ApplyValue(item);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void OnTweenComplete(GTweener tweener)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             TransitionItem item = (TransitionItem)tweener.target;
 | 
						
						
						
							|  |  |             item.tweener = null;
 | 
						
						
						
							|  |  |             _totalTasks--;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (tweener.allCompleted) //当整体播放结束时间在这个tween的中间时不应该调用结尾钩子
 | 
						
						
						
							|  |  |                 CallHook(item, true);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             CheckAllComplete();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void OnPlayTransCompleted(TransitionItem item)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _totalTasks--;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             CheckAllComplete();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void CallHook(TransitionItem item, bool tweenEnd)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (tweenEnd)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (item.tweenConfig != null && item.tweenConfig.endHook != null)
 | 
						
						
						
							|  |  |                     item.tweenConfig.endHook();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (item.time >= _startTime && item.hook != null)
 | 
						
						
						
							|  |  |                     item.hook();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void CheckAllComplete()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_playing && _totalTasks == 0)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_totalTimes < 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     InternalPlay();
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _totalTimes--;
 | 
						
						
						
							|  |  |                     if (_totalTimes > 0)
 | 
						
						
						
							|  |  |                         InternalPlay();
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         _playing = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         int cnt = _items.Length;
 | 
						
						
						
							|  |  |                         for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             TransitionItem item = _items[i];
 | 
						
						
						
							|  |  |                             if (item.target != null && item.displayLockToken != 0)
 | 
						
						
						
							|  |  |                             {
 | 
						
						
						
							|  |  |                                 item.target.ReleaseDisplayLock(item.displayLockToken);
 | 
						
						
						
							|  |  |                                 item.displayLockToken = 0;
 | 
						
						
						
							|  |  |                             }
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         if (_onComplete != null)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             PlayCompleteCallback func = _onComplete;
 | 
						
						
						
							|  |  |                             _onComplete = null;
 | 
						
						
						
							|  |  |                             func();
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void ApplyValue(TransitionItem item)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             item.target._gearLocked = true;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             switch (item.type)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 case TransitionActionType.XY:
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TValue value = (TValue)item.value;
 | 
						
						
						
							|  |  |                         if (item.target == _owner)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             if (value.b1 && value.b2)
 | 
						
						
						
							|  |  |                                 item.target.SetXY(value.f1 + _ownerBaseX, value.f2 + _ownerBaseY);
 | 
						
						
						
							|  |  |                             else if (value.b1)
 | 
						
						
						
							|  |  |                                 item.target.x = value.f1 + _ownerBaseX;
 | 
						
						
						
							|  |  |                             else
 | 
						
						
						
							|  |  |                                 item.target.y = value.f2 + _ownerBaseY;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         else
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             if (value.b3) //position in percent
 | 
						
						
						
							|  |  |                             {
 | 
						
						
						
							|  |  |                                 if (value.b1 && value.b2)
 | 
						
						
						
							|  |  |                                     item.target.SetXY(value.f1 * _owner.width, value.f2 * _owner.height);
 | 
						
						
						
							|  |  |                                 else if (value.b1)
 | 
						
						
						
							|  |  |                                     item.target.x = value.f1 * _owner.width;
 | 
						
						
						
							|  |  |                                 else if (value.b2)
 | 
						
						
						
							|  |  |                                     item.target.y = value.f2 * _owner.height;
 | 
						
						
						
							|  |  |                             }
 | 
						
						
						
							|  |  |                             else
 | 
						
						
						
							|  |  |                             {
 | 
						
						
						
							|  |  |                                 if (value.b1 && value.b2)
 | 
						
						
						
							|  |  |                                     item.target.SetXY(value.f1, value.f2);
 | 
						
						
						
							|  |  |                                 else if (value.b1)
 | 
						
						
						
							|  |  |                                     item.target.x = value.f1;
 | 
						
						
						
							|  |  |                                 else if (value.b2)
 | 
						
						
						
							|  |  |                                     item.target.y = value.f2;
 | 
						
						
						
							|  |  |                             }
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         if (invalidateBatchingEveryFrame)
 | 
						
						
						
							|  |  |                             _owner.InvalidateBatchingState(true);
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Size:
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TValue value = (TValue)item.value;
 | 
						
						
						
							|  |  |                         if (!value.b1)
 | 
						
						
						
							|  |  |                             value.f1 = item.target.width;
 | 
						
						
						
							|  |  |                         if (!value.b2)
 | 
						
						
						
							|  |  |                             value.f2 = item.target.height;
 | 
						
						
						
							|  |  |                         item.target.SetSize(value.f1, value.f2);
 | 
						
						
						
							|  |  |                         if (invalidateBatchingEveryFrame)
 | 
						
						
						
							|  |  |                             _owner.InvalidateBatchingState(true);
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Pivot:
 | 
						
						
						
							|  |  |                     item.target.SetPivot(((TValue)item.value).f1, ((TValue)item.value).f2, item.target.pivotAsAnchor);
 | 
						
						
						
							|  |  |                     if (invalidateBatchingEveryFrame)
 | 
						
						
						
							|  |  |                         _owner.InvalidateBatchingState(true);
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Alpha:
 | 
						
						
						
							|  |  |                     item.target.alpha = ((TValue)item.value).f1;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Rotation:
 | 
						
						
						
							|  |  |                     item.target.rotation = ((TValue)item.value).f1;
 | 
						
						
						
							|  |  |                     if (invalidateBatchingEveryFrame)
 | 
						
						
						
							|  |  |                         _owner.InvalidateBatchingState(true);
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Scale:
 | 
						
						
						
							|  |  |                     item.target.SetScale(((TValue)item.value).f1, ((TValue)item.value).f2);
 | 
						
						
						
							|  |  |                     if (invalidateBatchingEveryFrame)
 | 
						
						
						
							|  |  |                         _owner.InvalidateBatchingState(true);
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Skew:
 | 
						
						
						
							|  |  |                     item.target.skew = ((TValue)item.value).vec2;
 | 
						
						
						
							|  |  |                     if (invalidateBatchingEveryFrame)
 | 
						
						
						
							|  |  |                         _owner.InvalidateBatchingState(true);
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Color:
 | 
						
						
						
							|  |  |                     ((IColorGear)item.target).color = ((TValue)item.value).color;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Animation:
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TValue_Animation value = (TValue_Animation)item.value;
 | 
						
						
						
							|  |  |                         if (value.frame >= 0)
 | 
						
						
						
							|  |  |                             ((IAnimationGear)item.target).frame = value.frame;
 | 
						
						
						
							|  |  |                         ((IAnimationGear)item.target).playing = value.playing;
 | 
						
						
						
							|  |  |                         ((IAnimationGear)item.target).timeScale = _timeScale;
 | 
						
						
						
							|  |  |                         ((IAnimationGear)item.target).ignoreEngineTimeScale = _ignoreEngineTimeScale;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Visible:
 | 
						
						
						
							|  |  |                     item.target.visible = ((TValue_Visible)item.value).visible;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Shake:
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TValue_Shake value = (TValue_Shake)item.value;
 | 
						
						
						
							|  |  |                         item.target.SetXY(item.target.x - value.lastOffset.x + value.offset.x, item.target.y - value.lastOffset.y + value.offset.y);
 | 
						
						
						
							|  |  |                         value.lastOffset = value.offset;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         if (invalidateBatchingEveryFrame)
 | 
						
						
						
							|  |  |                             _owner.InvalidateBatchingState(true);
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Transition:
 | 
						
						
						
							|  |  |                     if (_playing)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TValue_Transition value = (TValue_Transition)item.value;
 | 
						
						
						
							|  |  |                         if (value.trans != null)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             _totalTasks++;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                             float startTime = _startTime > item.time ? (_startTime - item.time) : 0;
 | 
						
						
						
							|  |  |                             float endTime = _endTime >= 0 ? (_endTime - item.time) : -1;
 | 
						
						
						
							|  |  |                             if (value.stopTime >= 0 && (endTime < 0 || endTime > value.stopTime))
 | 
						
						
						
							|  |  |                                 endTime = value.stopTime;
 | 
						
						
						
							|  |  |                             value.trans.timeScale = _timeScale;
 | 
						
						
						
							|  |  |                             value.trans.ignoreEngineTimeScale = _ignoreEngineTimeScale;
 | 
						
						
						
							|  |  |                             value.trans._Play(value.playTimes, 0, startTime, endTime, value.playCompleteDelegate, _reversed);
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Sound:
 | 
						
						
						
							|  |  |                     if (_playing && item.time >= _startTime)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TValue_Sound value = (TValue_Sound)item.value;
 | 
						
						
						
							|  |  |                         if (value.audioClip == null)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             if (UIConfig.soundLoader == null || value.sound.StartsWith(UIPackage.URL_PREFIX))
 | 
						
						
						
							|  |  |                                 value.audioClip = UIPackage.GetItemAssetByURL(value.sound) as NAudioClip;
 | 
						
						
						
							|  |  |                             else
 | 
						
						
						
							|  |  |                                 value.audioClip = UIConfig.soundLoader(value.sound);
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         if (value.audioClip != null && value.audioClip.nativeClip != null)
 | 
						
						
						
							|  |  |                             Stage.inst.PlayOneShotSound(value.audioClip.nativeClip, value.volume);
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.ColorFilter:
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TValue value = (TValue)item.value;
 | 
						
						
						
							|  |  |                         ColorFilter cf = item.target.filter as ColorFilter;
 | 
						
						
						
							|  |  |                         if (cf == null)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             cf = new ColorFilter();
 | 
						
						
						
							|  |  |                             item.target.filter = cf;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                         else
 | 
						
						
						
							|  |  |                             cf.Reset();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         cf.AdjustBrightness(value.f1);
 | 
						
						
						
							|  |  |                         cf.AdjustContrast(value.f2);
 | 
						
						
						
							|  |  |                         cf.AdjustSaturation(value.f3);
 | 
						
						
						
							|  |  |                         cf.AdjustHue(value.f4);
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Text:
 | 
						
						
						
							|  |  |                     item.target.text = ((TValue_Text)item.value).text;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Icon:
 | 
						
						
						
							|  |  |                     item.target.icon = ((TValue_Text)item.value).text;
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             item.target._gearLocked = false;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void Setup(ByteBuffer buffer)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.name = buffer.ReadS();
 | 
						
						
						
							|  |  |             _options = buffer.ReadInt();
 | 
						
						
						
							|  |  |             _autoPlay = buffer.ReadBool();
 | 
						
						
						
							|  |  |             _autoPlayTimes = buffer.ReadInt();
 | 
						
						
						
							|  |  |             _autoPlayDelay = buffer.ReadFloat();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int cnt = buffer.ReadShort();
 | 
						
						
						
							|  |  |             _items = new TransitionItem[cnt];
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 int dataLen = buffer.ReadShort();
 | 
						
						
						
							|  |  |                 int curPos = buffer.position;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 buffer.Seek(curPos, 0);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 TransitionItem item = new TransitionItem((TransitionActionType)buffer.ReadByte());
 | 
						
						
						
							|  |  |                 _items[i] = item;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 item.time = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                 int targetId = buffer.ReadShort();
 | 
						
						
						
							|  |  |                 if (targetId < 0)
 | 
						
						
						
							|  |  |                     item.targetId = string.Empty;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     item.targetId = _owner.GetChildAt(targetId).id;
 | 
						
						
						
							|  |  |                 item.label = buffer.ReadS();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (buffer.ReadBool())
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     buffer.Seek(curPos, 1);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     item.tweenConfig = new TweenConfig();
 | 
						
						
						
							|  |  |                     item.tweenConfig.duration = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                     if (item.time + item.tweenConfig.duration > _totalDuration)
 | 
						
						
						
							|  |  |                         _totalDuration = item.time + item.tweenConfig.duration;
 | 
						
						
						
							|  |  |                     item.tweenConfig.easeType = (EaseType)buffer.ReadByte();
 | 
						
						
						
							|  |  |                     item.tweenConfig.repeat = buffer.ReadInt();
 | 
						
						
						
							|  |  |                     item.tweenConfig.yoyo = buffer.ReadBool();
 | 
						
						
						
							|  |  |                     item.tweenConfig.endLabel = buffer.ReadS();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     buffer.Seek(curPos, 2);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     DecodeValue(item, buffer, item.tweenConfig.startValue);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     buffer.Seek(curPos, 3);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     DecodeValue(item, buffer, item.tweenConfig.endValue);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (buffer.version >= 2)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         int pathLen = buffer.ReadInt();
 | 
						
						
						
							|  |  |                         if (pathLen > 0)
 | 
						
						
						
							|  |  |                         {
 | 
						
						
						
							|  |  |                             item.tweenConfig.path = new GPath();
 | 
						
						
						
							|  |  |                             helperPoints.Clear();
 | 
						
						
						
							|  |  |                             List<GPathPoint> pts = helperPoints;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                             for (int j = 0; j < pathLen; j++)
 | 
						
						
						
							|  |  |                             {
 | 
						
						
						
							|  |  |                                 GPathPoint.CurveType curveType = (GPathPoint.CurveType)buffer.ReadByte();
 | 
						
						
						
							|  |  |                                 switch (curveType)
 | 
						
						
						
							|  |  |                                 {
 | 
						
						
						
							|  |  |                                     case GPathPoint.CurveType.Bezier:
 | 
						
						
						
							|  |  |                                         pts.Add(new GPathPoint(new Vector3(buffer.ReadFloat(), buffer.ReadFloat(), 0),
 | 
						
						
						
							|  |  |                                             new Vector3(buffer.ReadFloat(), buffer.ReadFloat(), 0)));
 | 
						
						
						
							|  |  |                                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                                     case GPathPoint.CurveType.CubicBezier:
 | 
						
						
						
							|  |  |                                         pts.Add(new GPathPoint(new Vector3(buffer.ReadFloat(), buffer.ReadFloat(), 0),
 | 
						
						
						
							|  |  |                                             new Vector3(buffer.ReadFloat(), buffer.ReadFloat(), 0),
 | 
						
						
						
							|  |  |                                             new Vector3(buffer.ReadFloat(), buffer.ReadFloat(), 0)));
 | 
						
						
						
							|  |  |                                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                                     default:
 | 
						
						
						
							|  |  |                                         pts.Add(new GPathPoint(new Vector3(buffer.ReadFloat(), buffer.ReadFloat(), 0), curveType));
 | 
						
						
						
							|  |  |                                         break;
 | 
						
						
						
							|  |  |                                 }
 | 
						
						
						
							|  |  |                             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                             item.tweenConfig.path.Create(pts);
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (item.time > _totalDuration)
 | 
						
						
						
							|  |  |                         _totalDuration = item.time;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     buffer.Seek(curPos, 2);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     DecodeValue(item, buffer, item.value);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 buffer.position = curPos + dataLen;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void DecodeValue(TransitionItem item, ByteBuffer buffer, object value)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             switch (item.type)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 case TransitionActionType.XY:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Size:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Pivot:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Skew:
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TValue tvalue = (TValue)value;
 | 
						
						
						
							|  |  |                         tvalue.b1 = buffer.ReadBool();
 | 
						
						
						
							|  |  |                         tvalue.b2 = buffer.ReadBool();
 | 
						
						
						
							|  |  |                         tvalue.f1 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                         tvalue.f2 = buffer.ReadFloat();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                         if (buffer.version >= 2 && item.type == TransitionActionType.XY)
 | 
						
						
						
							|  |  |                             tvalue.b3 = buffer.ReadBool(); //percent
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Alpha:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Rotation:
 | 
						
						
						
							|  |  |                     ((TValue)value).f1 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Scale:
 | 
						
						
						
							|  |  |                     ((TValue)value).f1 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                     ((TValue)value).f2 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Color:
 | 
						
						
						
							|  |  |                     ((TValue)value).color = buffer.ReadColor();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Animation:
 | 
						
						
						
							|  |  |                     ((TValue_Animation)value).playing = buffer.ReadBool();
 | 
						
						
						
							|  |  |                     ((TValue_Animation)value).frame = buffer.ReadInt();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Visible:
 | 
						
						
						
							|  |  |                     ((TValue_Visible)value).visible = buffer.ReadBool();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Sound:
 | 
						
						
						
							|  |  |                     ((TValue_Sound)value).sound = buffer.ReadS();
 | 
						
						
						
							|  |  |                     ((TValue_Sound)value).volume = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Transition:
 | 
						
						
						
							|  |  |                     ((TValue_Transition)value).transName = buffer.ReadS();
 | 
						
						
						
							|  |  |                     ((TValue_Transition)value).playTimes = buffer.ReadInt();
 | 
						
						
						
							|  |  |                     ((TValue_Transition)value).playCompleteDelegate = () => { OnPlayTransCompleted(item); };
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Shake:
 | 
						
						
						
							|  |  |                     ((TValue_Shake)value).amplitude = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                     ((TValue_Shake)value).duration = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.ColorFilter:
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         TValue tvalue = (TValue)value;
 | 
						
						
						
							|  |  |                         tvalue.f1 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                         tvalue.f2 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                         tvalue.f3 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                         tvalue.f4 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Text:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Icon:
 | 
						
						
						
							|  |  |                     ((TValue_Text)value).text = buffer.ReadS();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     class TransitionItem
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         public float time;
 | 
						
						
						
							|  |  |         public string targetId;
 | 
						
						
						
							|  |  |         public TransitionActionType type;
 | 
						
						
						
							|  |  |         public TweenConfig tweenConfig;
 | 
						
						
						
							|  |  |         public string label;
 | 
						
						
						
							|  |  |         public object value;
 | 
						
						
						
							|  |  |         public TransitionHook hook;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         //running properties
 | 
						
						
						
							|  |  |         public GTweener tweener;
 | 
						
						
						
							|  |  |         public GObject target;
 | 
						
						
						
							|  |  |         public uint displayLockToken;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public TransitionItem(TransitionActionType type)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.type = type;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             switch (type)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 case TransitionActionType.XY:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Size:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Scale:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Pivot:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Skew:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Alpha:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Rotation:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Color:
 | 
						
						
						
							|  |  |                 case TransitionActionType.ColorFilter:
 | 
						
						
						
							|  |  |                     value = new TValue();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Animation:
 | 
						
						
						
							|  |  |                     value = new TValue_Animation();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Shake:
 | 
						
						
						
							|  |  |                     value = new TValue_Shake();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Sound:
 | 
						
						
						
							|  |  |                     value = new TValue_Sound();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Transition:
 | 
						
						
						
							|  |  |                     value = new TValue_Transition();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Visible:
 | 
						
						
						
							|  |  |                     value = new TValue_Visible();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 case TransitionActionType.Text:
 | 
						
						
						
							|  |  |                 case TransitionActionType.Icon:
 | 
						
						
						
							|  |  |                     value = new TValue_Text();
 | 
						
						
						
							|  |  |                     break;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     class TweenConfig
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         public float duration;
 | 
						
						
						
							|  |  |         public EaseType easeType;
 | 
						
						
						
							|  |  |         public int repeat;
 | 
						
						
						
							|  |  |         public bool yoyo;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public TValue startValue;
 | 
						
						
						
							|  |  |         public TValue endValue;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public string endLabel;
 | 
						
						
						
							|  |  |         public TransitionHook endHook;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GPath path;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public TweenConfig()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             easeType = EaseType.QuadOut;
 | 
						
						
						
							|  |  |             startValue = new TValue();
 | 
						
						
						
							|  |  |             endValue = new TValue();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     class TValue_Visible
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         public bool visible;
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     class TValue_Animation
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         public int frame;
 | 
						
						
						
							|  |  |         public bool playing;
 | 
						
						
						
							|  |  |         public bool flag;
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     class TValue_Sound
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         public string sound;
 | 
						
						
						
							|  |  |         public float volume;
 | 
						
						
						
							|  |  |         public NAudioClip audioClip;
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     class TValue_Transition
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         public string transName;
 | 
						
						
						
							|  |  |         public int playTimes;
 | 
						
						
						
							|  |  |         public Transition trans;
 | 
						
						
						
							|  |  |         public PlayCompleteCallback playCompleteDelegate;
 | 
						
						
						
							|  |  |         public float stopTime;
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     class TValue_Shake
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         public float amplitude;
 | 
						
						
						
							|  |  |         public float duration;
 | 
						
						
						
							|  |  |         public Vector2 lastOffset;
 | 
						
						
						
							|  |  |         public Vector2 offset;
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     class TValue_Text
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         public string text;
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     class TValue
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         public float f1;
 | 
						
						
						
							|  |  |         public float f2;
 | 
						
						
						
							|  |  |         public float f3;
 | 
						
						
						
							|  |  |         public float f4;
 | 
						
						
						
							|  |  |         public bool b1;
 | 
						
						
						
							|  |  |         public bool b2;
 | 
						
						
						
							|  |  |         public bool b3;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public TValue()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             b1 = true;
 | 
						
						
						
							|  |  |             b2 = true;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void Copy(TValue source)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.f1 = source.f1;
 | 
						
						
						
							|  |  |             this.f2 = source.f2;
 | 
						
						
						
							|  |  |             this.f3 = source.f3;
 | 
						
						
						
							|  |  |             this.f4 = source.f4;
 | 
						
						
						
							|  |  |             this.b1 = source.b1;
 | 
						
						
						
							|  |  |             this.b2 = source.b2;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public Vector2 vec2
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return new Vector2(f1, f2); }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 f1 = value.x;
 | 
						
						
						
							|  |  |                 f2 = value.y;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public Vector4 vec4
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return new Vector4(f1, f2, f3, f4); }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 f1 = value.x;
 | 
						
						
						
							|  |  |                 f2 = value.y;
 | 
						
						
						
							|  |  |                 f3 = value.z;
 | 
						
						
						
							|  |  |                 f4 = value.w;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public Color color
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return new Color(f1, f2, f3, f4); }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 f1 = value.r;
 | 
						
						
						
							|  |  |                 f2 = value.g;
 | 
						
						
						
							|  |  |                 f3 = value.b;
 | 
						
						
						
							|  |  |                 f4 = value.a;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | }
 |