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			75 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			75 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public partial class GameEntity {
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| 
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|     public AIComponent aI { get { return (AIComponent)GetComponent(GameComponentsLookup.AI); } }
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|     public bool hasAI { get { return HasComponent(GameComponentsLookup.AI); } }
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| 
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|     public void AddAI(float newThinkCdMax, float newThinkCdNow, Game.MetaData<float> newHungry, Game.MetaData<float> newHungryMax, Game.MetaData<Game.EAIModuleType> newModuleType, float newHungryIncrease, float newHungryIncreaseRate, Game.MetaData<bool> newIsHungryFull, Game.MetaData<bool> newAttackPermit, Game.BehaviorTreePoolItem newBehaviorTree) {
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|         var index = GameComponentsLookup.AI;
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|         var component = (AIComponent)CreateComponent(index, typeof(AIComponent));
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|         component.ThinkCdMax = newThinkCdMax;
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|         component.ThinkCdNow = newThinkCdNow;
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|         component.Hungry = newHungry;
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|         component.HungryMax = newHungryMax;
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|         component.ModuleType = newModuleType;
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|         component.HungryIncrease = newHungryIncrease;
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|         component.HungryIncreaseRate = newHungryIncreaseRate;
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|         component.IsHungryFull = newIsHungryFull;
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|         component.AttackPermit = newAttackPermit;
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|         component.BehaviorTree = newBehaviorTree;
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|         AddComponent(index, component);
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|     }
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| 
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|     public void ReplaceAI(float newThinkCdMax, float newThinkCdNow, Game.MetaData<float> newHungry, Game.MetaData<float> newHungryMax, Game.MetaData<Game.EAIModuleType> newModuleType, float newHungryIncrease, float newHungryIncreaseRate, Game.MetaData<bool> newIsHungryFull, Game.MetaData<bool> newAttackPermit, Game.BehaviorTreePoolItem newBehaviorTree) {
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|         var index = GameComponentsLookup.AI;
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|         var component = (AIComponent)CreateComponent(index, typeof(AIComponent));
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|         component.ThinkCdMax = newThinkCdMax;
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|         component.ThinkCdNow = newThinkCdNow;
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|         component.Hungry = newHungry;
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|         component.HungryMax = newHungryMax;
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|         component.ModuleType = newModuleType;
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|         component.HungryIncrease = newHungryIncrease;
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|         component.HungryIncreaseRate = newHungryIncreaseRate;
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|         component.IsHungryFull = newIsHungryFull;
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|         component.AttackPermit = newAttackPermit;
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|         component.BehaviorTree = newBehaviorTree;
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|         ReplaceComponent(index, component);
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|     }
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| 
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|     public void RemoveAI() {
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|         RemoveComponent(GameComponentsLookup.AI);
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|     }
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| }
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| 
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| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public sealed partial class GameMatcher {
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| 
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|     static Entitas.IMatcher<GameEntity> _matcherAI;
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| 
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|     public static Entitas.IMatcher<GameEntity> AI {
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|         get {
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|             if (_matcherAI == null) {
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|                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.AI);
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|                 matcher.componentNames = GameComponentsLookup.componentNames;
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|                 _matcherAI = matcher;
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|             }
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| 
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|             return _matcherAI;
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|         }
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|     }
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| }
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