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			131 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			131 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
| namespace Game
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| {
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|     public enum EFunctionKey
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|     {
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|         None,
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|         Up,
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|         Down,
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|         Left,
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|         Right,
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|         RightUp,
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|         RightDown,
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|         RightLeft,
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|         RightRight,
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|         Jump,
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|         Flash,
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|         LightAttack,
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|         HeavyAttack,
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|         Lock,
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|         Interact,
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|         Menu,
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|         Enter,
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|         Map,
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|         Bag,
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|         Refresh,
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|         Weapon0,
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|         Weapon1,
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|         Weapon2,
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|         Weapon3,
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|         WeaponPre,
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|         WeaponNext,
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|         Test1,
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|     }
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|     public enum EKeyActionType
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|     {
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|         Click,
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|         Press,
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|         Release,
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|     }
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|     public enum EMoveCommand
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|     {
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|         Stop,
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|         Left,
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|         Right,
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|         Up,
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|         Down,
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|         UpLeft,
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|         UpRight,
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|         DownLeft,
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|         DownRight,
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|         Jump,
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|         JumpRelease,
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|     }
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|     public enum EMoveCommandType
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|     {
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|         Stop,
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|         Move,
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|         FunctionKey,
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|     }
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|     public enum EJumpState
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|     {
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|         OnGround,
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|         LeavingGround,
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|         InAir,
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|     }
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|     public enum EMovestepType
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|     {
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|         None,
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|         AddForce,
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|         SetSpeed,
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|     }
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|     public enum ESKillPerformance
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|     {
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|         None,
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|         Light,
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|         Heavy,
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|         Floating,
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|         Rush,
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|         Remote,
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|         Max,
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|     }
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|     public enum EComboStance
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|     {
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|         Idle,
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|         Ground1,
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|         Ground2,
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|         Ground3,
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|         Ground4,
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|         Ground5,
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|         Ground6,
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|         Ground7,
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|         AirIdle = 10,
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|         Air1,
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|         Air2,
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|         Air3,
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|         None = 99,
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|         Any = 100,
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|         Cache = 101,
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|     }
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|     public enum EComboTriggerType
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|     {
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|         LightAttack,
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|         HeavyAttack,
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|         LightAttackRelease,
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|         HeavyAttackRelease,
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|         Flash,
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|         Jump,
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|         None,
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|     }
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|     public enum EWeaponChangeType
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|     {
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|         Set0,
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|         Set1,
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|         Set2,
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|         Set3,
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|         SetPre,
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|         SetNext,
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|         None,
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|     }
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|     public enum EHitLevel
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|     {
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|         None,//无
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|         Block,//格挡
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|         Stagger1,//硬直-小
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|         Stagger2,//硬直-中
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|         Stagger3,//硬直-大
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|         Flowing,//浮空
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|         ShieldBreak,//破盾
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|         Stun,//击晕
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|         Kill,//击杀
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|     }
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| } |