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			45 lines
		
	
	
		
			977 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			45 lines
		
	
	
		
			977 B
		
	
	
	
		
			C#
		
	
| using System.Collections.Generic;
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| using Articy.Unity;
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| 
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| namespace Game
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| {
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|     public struct PEntityMoveInput
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|     {
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|         public int EntityID;
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|         public EMoveCommand Command;
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|         public EMoveCommandType CommandType;
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|     }
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|     public struct PPlayerInput
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|     {
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|         public EFunctionKey Key;
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|         public EKeyActionType Action;
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|     }
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|     public struct PEntityAlive
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|     {
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|         public int Entity;
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|         public bool IsAlive;
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|     }
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|     public struct PEntityHit
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|     {
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|         public int Entity;
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|         public int Target;
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|         public int Dmg;
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|         public bool IsSkill;
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|     }
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|     public struct PEntityHitText
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|     {
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|         public int Target;
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|         public string Text;
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|         public int BuffColor;
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|     }
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|     public struct PDialog
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|     {
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|         public string Name;
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|         public string Content;
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|         public ArticyObject Pic;
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|     }
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|     public struct PDialogChoice
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|     {
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|         public List<string> Choices;
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|     }
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| } |