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			34 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			34 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
| using System;
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| using UnityEngine;
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| using UnityEngine.Playables;
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| 
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| [Serializable]
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| public class AttackBehaviour : PlayableBehaviour
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| {
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|     [Rename("使用射线检测")]
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|     public bool isRaycast;
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|     [Rename("中心点")]
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|     public Vector3 center;
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|     [Rename("半大小")]
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|     public Vector3 halfExtents;
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|     [Rename("击飞方向")]
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|     public Vector3 flowSpeed;
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|     [Rename("击飞持续时间")]
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|     public float flowTime;
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|     [Rename("可以从地面击飞")]
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|     public bool isFlow;
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|     [Rename("伤害修正")]
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|     public float damageRate;
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|     [Rename("眩晕修正")]
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|     public float stunRate;
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|     [Rename("硬直等级")]
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|     public int staggerLevel = 2;
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|     [Rename("卡帧时间")]
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|     public float pauseTime;
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|     [Rename("命中id")]
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|     public int hitId;//同一hitId视为一段伤害
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|     public override void OnPlayableCreate(Playable playable)
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|     {
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|     }
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| }
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