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			39 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			39 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace Game
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| {
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|     public class Driver : MonoBehaviour
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|     {
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|         void Start()
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|         {
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|             // NetManager.Create();
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|             SyncSolution.Sync();
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|             GameManager.Create();
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|             DontDestroyOnLoad(gameObject);
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|         }
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| 
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|         void Update()
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|         {
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|             // NetManager.instance.Update();
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|             GameManager.Instance.Update();
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|         }
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|         void FixedUpdate()
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|         {
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|             GameManager.Instance.FixedUpdate();
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|         }
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|         void LateUpdate()
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|         {
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|             GameManager.Instance.LateUpdate();
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|         }
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|         private void OnDestroy()
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|         {
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|             // NetManager.instance.OnDestroy();
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|             GameManager.Instance.OnDestroy();
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|         }
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|         private void OnApplicationQuit()
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|         {
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|             OnDestroy();
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|         }
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|     }
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| }
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