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			53 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
| using Entitas;
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| using UnityEngine;
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| using System.Collections.Generic;
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| using FluidDynamics;
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| 
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| public class MasterSoulShootInfo
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| {
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|     public int Target;
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|     public int Count;
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|     public float TimeLeft;
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| }
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| 
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| [Game]
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| public class MasterSoulComponent : IComponent
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| {
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|     public float ShakeTimeLeft;
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|     public Fluid_Dynamics_Game_Emitter Emitter;
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|     public float ShootTimeLeft;
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|     public Queue<int> ShootTargetQueue = new Queue<int>();
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|     public List<MasterSoulShootInfo> ShootPreList = new List<MasterSoulShootInfo>();
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| }
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| 
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| namespace Game
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| {
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|     public abstract partial class Util
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|     {
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|         public static void ClearMasterSoul(GameEntity entity)
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|         {
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|             var masterSoul = entity.masterSoul;
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|             masterSoul.ShakeTimeLeft = 0;
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|             masterSoul.ShootTimeLeft = 0;
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|             masterSoul.ShootTargetQueue.Clear();
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|         }
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| 
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|         public static void SetMasterSoulDir(GameEntity entity, Vector2 dir)
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|         {
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|             var masterSoul = entity.masterSoul;
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|             masterSoul.Emitter.SetParticleDir(dir);
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|         }
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| 
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|         public static void AddMasterSoulShootTarget(GameEntity entity, int target, int count)
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|         {
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|             var masterSoul = entity.masterSoul;
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|             var newInfo = new MasterSoulShootInfo
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|             {
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|                 Target = target,
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|                 Count = count,
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|                 TimeLeft = GameConst.MasterSoulShootPreTime,
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|             };
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|             masterSoul.ShootPreList.Add(newInfo);
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|         }
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|     }
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| } |