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			21 lines
		
	
	
		
			567 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			21 lines
		
	
	
		
			567 B
		
	
	
	
		
			C#
		
	
| namespace Game
 | |
| {
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|     public class ClipDodge : TimelineClipBase
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|     {
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|         private DodgeClip _mRealAsset;
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|         private int _mLayerBefore;
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|         public override void OnEnter()
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|         {
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|             _mRealAsset = Asset as DodgeClip;
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|             _mLayerBefore = Util.GetEntityLayer(Owner);
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|             Util.SetEntityLayer(Owner, UtilPhysics.LayerDodge);
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|         }
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|         public override void OnStay()
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|         {
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|         }
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|         public override void OnLeave()
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|         {
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|             Util.SetEntityLayer(Owner, _mLayerBefore);
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|         }
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|     }
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| } |