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			39 lines
		
	
	
		
			947 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			39 lines
		
	
	
		
			947 B
		
	
	
	
		
			Plaintext
		
	
| Shader "Custom/Tree"
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| {
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|     Properties {
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|         _Color ("Color", Color) = (1,1,1,1)
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|         [PerRendererData]_MainTex ("Sprite Texture", 2D) = "white" {}
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|         _Cutoff("Shadow alpha cutoff", Range(0,1)) = 0.5
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|     }
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|     SubShader {
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|         Tags 
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|         { 
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|             "Queue"="Transparent"
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|             "RenderType"="TransparentCutout"
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|         }
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|         LOD 200
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|         Cull Off
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| 
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|         CGPROGRAM
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|         #pragma surface surf Lambert addshadow fullforwardshadows
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|         #pragma target 3.0
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| 
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|         sampler2D _MainTex;
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|         fixed4 _Color;
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|         fixed _Cutoff;
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| 
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|         struct Input
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|         {
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|             float2 uv_MainTex;
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|         };
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| 
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|         void surf (Input IN, inout SurfaceOutput o) {
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|             fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
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|             o.Albedo = c.rgb;
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|             o.Alpha = c.a;
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|             clip(o.Alpha - _Cutoff);
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|         }
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|         ENDCG
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|     }
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|     FallBack "Diffuse"
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| } |