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			18 lines
		
	
	
		
			517 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			18 lines
		
	
	
		
			517 B
		
	
	
	
		
			C#
		
	
| using Entitas;
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| using UnityEngine;
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| 
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| [Game]
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| public class AnimationComponent : IComponent
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| {
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|     public Animator Animator;
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|     public AnimatorOverrideController AnimatorOverrideController;
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|     public bool IsTimelineAnother = false;
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|     public bool HitMsg = false;
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|     public bool MHitMsg = false;
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|     public bool LHitMsg = false;
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|     public bool StunHitMsg = false;
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|     public bool AirHitMsg = false;
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|     public bool ReboundMsg = false;
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|     public bool DieMsg = false;
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|     public bool ResetMsg = false;
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| } |