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			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| using Articy.Unity;
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| using Articy.Touhou;
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| 
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| namespace Game
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| {
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|     public class ClipSound : TimelineClipBase
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|     {
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|         private SoundClip _mRealAsset;
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|         public override void OnEnter()
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|         {
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|             _mRealAsset = Asset as SoundClip;
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|             var skill = Owner.skill;
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|             var skillCfg = Util.GetSkillMasterConfig(skill.SkillId.Value);
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|             var soundList = skillCfg.Skill.SoundList;
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|             var index = _mRealAsset.template.soundIndex;
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|             if (soundList.Count < index - 1)
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|             {
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|                 return;
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|             }
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|             var sound = soundList[index] as IObjectWithFeatureSound;
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|             var soundPick = GameRandom.Pick<ArticyObject>(sound.GetFeatureSound().SoundGroup);
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|             var audioClip = Util.LoadDraft<AudioClip>(soundPick);
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|             Util.CreateSound(Owner, audioClip);
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|         }
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|         public override void OnStay()
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|         {
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|         }
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|         public override void OnLeave()
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|         {
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|         }
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|     }
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| } |