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			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
using UnityEngine;
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public class ShipPlayerController1 : MonoBehaviour
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{
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    public bool autoMove;
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	public float m_speed = 1f;
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	public float m_rotationSpeed = 1f;
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    public BoxCollider2D m_moveArea;
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    float ttimer;
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    float tt2;
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	void Update()
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	{
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        if (autoMove)
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        {
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            ttimer = Time.time;
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            if (ttimer > tt2)
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            {
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                tt2 = ttimer + 1;
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                m_speed = Random.Range(0.1f, 2f);
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            }
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            Vector3 dir = transform.rotation * Vector3.up;
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            transform.position += dir * m_speed * Time.deltaTime;
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        }
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        if (!m_moveArea.bounds.Contains(transform.position))
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        {
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            Vector3 new_pos = transform.position;
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            if (transform.position.x > m_moveArea.bounds.max.x)
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            {
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                new_pos.x = m_moveArea.bounds.min.x;
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            }
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            else if (transform.position.x < m_moveArea.bounds.min.x)
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            {
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                new_pos.x = m_moveArea.bounds.max.x;
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            }
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            if (transform.position.y > m_moveArea.bounds.max.y)
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            {
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                new_pos.y = m_moveArea.bounds.min.y;
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            }
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            else if (transform.position.y < m_moveArea.bounds.min.y)
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            {
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                new_pos.y = m_moveArea.bounds.max.y;
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            }
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            transform.position = new_pos;
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        }
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	}
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} |