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			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
| Shader "VoxelToUnity/VoxelMesh" {
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|     Properties {
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|         _MainTex ("Texture", 2D) = "white" {}
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|     }
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|     SubShader {
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| 
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|         Tags { "RenderType"="Opaque" }
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| 
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|         Pass {
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| 
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|             CGPROGRAM
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|             #pragma vertex vert
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|             #pragma fragment frag
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|             
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|             #include "UnityCG.cginc"
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| 
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|             struct appdata {
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|                 float4 vertex : POSITION;
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|                 float2 uv : TEXCOORD0;
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| 				float4 color : COLOR;
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|             };
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| 
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|             struct v2f {
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|                 float2 uv : TEXCOORD0;
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|                 float4 vertex : SV_POSITION;
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| 				float4 color : COLOR;
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|             };
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| 
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|             sampler2D _MainTex;
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|             float4 _MainTex_ST;
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|             
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|             v2f vert (appdata v) {
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|                 v2f o;
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|                 o.vertex = UnityObjectToClipPos(v.vertex);
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|                 o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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| 				o.color = v.color;
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|                 return o;
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|             }
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|             
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|             fixed4 frag (v2f i) : SV_Target {
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|                 return tex2D(_MainTex, i.uv) * i.color;
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|             }
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|             ENDCG
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|         }
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|     }
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|     FallBack "Unlit/Color"
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| } |