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			65 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			65 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C#
		
	
| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public partial class GameEntity {
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| 
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|     public MasterSoulComponent masterSoul { get { return (MasterSoulComponent)GetComponent(GameComponentsLookup.MasterSoul); } }
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|     public bool hasMasterSoul { get { return HasComponent(GameComponentsLookup.MasterSoul); } }
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| 
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|     public void AddMasterSoul(float newShakeTimeLeft, FluidDynamics.Fluid_Dynamics_Game_Emitter newEmitter, float newShootTimeLeft, System.Collections.Generic.Queue<int> newShootTargetQueue, System.Collections.Generic.List<MasterSoulShootInfo> newShootPreList) {
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|         var index = GameComponentsLookup.MasterSoul;
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|         var component = (MasterSoulComponent)CreateComponent(index, typeof(MasterSoulComponent));
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|         component.ShakeTimeLeft = newShakeTimeLeft;
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|         component.Emitter = newEmitter;
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|         component.ShootTimeLeft = newShootTimeLeft;
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|         component.ShootTargetQueue = newShootTargetQueue;
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|         component.ShootPreList = newShootPreList;
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|         AddComponent(index, component);
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|     }
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| 
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|     public void ReplaceMasterSoul(float newShakeTimeLeft, FluidDynamics.Fluid_Dynamics_Game_Emitter newEmitter, float newShootTimeLeft, System.Collections.Generic.Queue<int> newShootTargetQueue, System.Collections.Generic.List<MasterSoulShootInfo> newShootPreList) {
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|         var index = GameComponentsLookup.MasterSoul;
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|         var component = (MasterSoulComponent)CreateComponent(index, typeof(MasterSoulComponent));
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|         component.ShakeTimeLeft = newShakeTimeLeft;
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|         component.Emitter = newEmitter;
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|         component.ShootTimeLeft = newShootTimeLeft;
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|         component.ShootTargetQueue = newShootTargetQueue;
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|         component.ShootPreList = newShootPreList;
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|         ReplaceComponent(index, component);
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|     }
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| 
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|     public void RemoveMasterSoul() {
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|         RemoveComponent(GameComponentsLookup.MasterSoul);
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|     }
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| }
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| 
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| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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| //
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| //     Changes to this file may cause incorrect behavior and will be lost if
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| //     the code is regenerated.
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| public sealed partial class GameMatcher {
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| 
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|     static Entitas.IMatcher<GameEntity> _matcherMasterSoul;
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| 
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|     public static Entitas.IMatcher<GameEntity> MasterSoul {
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|         get {
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|             if (_matcherMasterSoul == null) {
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|                 var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.MasterSoul);
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|                 matcher.componentNames = GameComponentsLookup.componentNames;
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|                 _matcherMasterSoul = matcher;
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|             }
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| 
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|             return _matcherMasterSoul;
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|         }
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|     }
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| }
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