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			36 lines
		
	
	
		
			767 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			36 lines
		
	
	
		
			767 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace Game
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| {
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|     public class LevelNode : MonoBehaviour
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|     {
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|         private string _cfgId;
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|         private string _targetId;
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|         private Vector3 _pos;
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|         public void SetCfgId(string id)
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|         {
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|             _cfgId = id;
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|         }
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|         public string GetCfgId()
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|         {
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|             return _cfgId;
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|         }
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|         public void SetTargetId(string id)
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|         {
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|             _targetId = id;
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|         }
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|         public string GetTargetId()
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|         {
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|             return _targetId;
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|         }
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|         public void SetPos(Vector3 pos)
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|         {
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|             _pos = pos;
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|         }
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|         public Vector3 GetPos()
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|         {
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|             return _pos;
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|         }
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|         public virtual void OnInit() { }
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|     }
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| } |