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							|  | using UnityEngine;
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							|  | 
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							|  | public class RenameAttribute : PropertyAttribute
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							|  | {
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							|  |     public string NewName { get; private set; }
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							|  |     public RenameAttribute(string name)
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							|  |     {
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							|  |         NewName = name;
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							|  |     }
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							|  | } |