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53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
namespace Game
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{
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public partial class AIEntityBase<T> where T : new()
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{
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protected void FindTarget()
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{
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Selector(() =>
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{
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Condition("是否有目标", () => _entity.Target() != 0);
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Do("重新寻找目标", () =>
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{
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//TODO 现在直接设置为玩家
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_entity.SetTarget(Util.GetMaster().ID());
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return ETaskStatus.Success;
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});
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});
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}
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protected void CheckStagger()
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{
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Condition($"检查硬直状态", () => !Util.EntityIsStagger(_entity));
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}
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protected void CheckModuleType(EAIModuleType moduleType)
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{
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Condition($"检查模块类型-{moduleType}", () => _entity.aI.ModuleType.Value == moduleType);
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}
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protected void CheckDistance(float min, float max)
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{
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Condition($"距离在{min}到{max}之间", () =>
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{
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var distance = Util.EntityDistance(_entity.ID(), _entity.Target());
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return distance >= min && distance <= max;
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});
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}
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protected void SetHungryIncrease(EAIModuleType moduleType, float value,float rate)
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{
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Do($"{moduleType}[{value}](*{rate})", () =>
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{
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if (_entity.aI.ModuleType.Value != moduleType)
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{
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return ETaskStatus.Failure;
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}
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_entity.aI.HungryIncrease = value;
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_entity.aI.HungryIncreaseRate = rate;
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return ETaskStatus.Success;
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});
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}
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}
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} |