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42 lines
951 B
C#

using Entitas;
using UnityEngine;
[Game]
public class PauseComponent : IComponent
{
public bool _isPause;
public bool IsPause
{
get => _isPause;
set => _isPause = value;
}
public int PausePreFrame = 0; //暂停需要延迟
public float PauseTime = 0;
public Vector3 VelocityCache;
public float AnimeSpeedCache;
}
namespace Game
{
public abstract partial class Util
{
public static bool IsPause(GameEntity entity)
{
if (!entity.hasPause)
{
return false;
}
return entity.pause.IsPause || entity.pause.PausePreFrame > 0;
}
public static void EntityPause(GameEntity entity, float pauseTime)
{
entity.pause.PauseTime = pauseTime;
entity.pause.PausePreFrame = 1;
Util.EntityStopMove(entity.ID());
}
}
}