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61 lines
2.8 KiB
C#
61 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public partial class GameEntity {
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public SkillComponent skill { get { return (SkillComponent)GetComponent(GameComponentsLookup.Skill); } }
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public bool hasSkill { get { return HasComponent(GameComponentsLookup.Skill); } }
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public void AddSkill(Game.MetaData<string> newSkillId, bool newIsRunning, UnityEngine.Vector3 newCastDir, System.Collections.Generic.Dictionary<System.Tuple<int, int>, Game.SkillHitInfo> newSkillHitInfo, System.Collections.Generic.List<Game.SkillHitInfo> newHitInfo) {
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var index = GameComponentsLookup.Skill;
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var component = (SkillComponent)CreateComponent(index, typeof(SkillComponent));
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component.SkillId = newSkillId;
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component.IsRunning = newIsRunning;
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component.CastDir = newCastDir;
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AddComponent(index, component);
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}
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public void ReplaceSkill(Game.MetaData<string> newSkillId, bool newIsRunning, UnityEngine.Vector3 newCastDir, System.Collections.Generic.Dictionary<System.Tuple<int, int>, Game.SkillHitInfo> newSkillHitInfo, System.Collections.Generic.List<Game.SkillHitInfo> newHitInfo) {
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var index = GameComponentsLookup.Skill;
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var component = (SkillComponent)CreateComponent(index, typeof(SkillComponent));
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component.SkillId = newSkillId;
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component.IsRunning = newIsRunning;
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component.CastDir = newCastDir;
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ReplaceComponent(index, component);
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}
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public void RemoveSkill() {
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RemoveComponent(GameComponentsLookup.Skill);
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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public sealed partial class GameMatcher {
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static Entitas.IMatcher<GameEntity> _matcherSkill;
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public static Entitas.IMatcher<GameEntity> Skill {
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get {
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if (_matcherSkill == null) {
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var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Skill);
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matcher.componentNames = GameComponentsLookup.componentNames;
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_matcherSkill = matcher;
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}
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return _matcherSkill;
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}
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}
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}
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