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							|  | using Entitas;
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							|  | using UnityEngine;
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							|  | using Game;
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							|  | 
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							|  | public class AIDirectorSystem : IExecuteSystem, IInitializeSystem
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							|  | {
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							|  |     public void Initialize()
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							|  |     {
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							|  |     }
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							|  | 
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							|  |     public void Execute()
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							|  |     {
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							|  |         if (Util.IsLevelLoading())
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							|  |         {
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							|  |             return;
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							|  |         }
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							|  | 
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							|  |         var level = Util.GetCurLevel();
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							|  |         level.BehaviorTree.Tick();
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							|  |     }
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							|  | } |