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			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
| using System.Collections.Generic;
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| using UnityEngine;
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| using Articy.Unity;
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| using Articy.Touhou;
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| using Articy.Unity.Interfaces;
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| using Game;
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| 
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| public class ComboTreeFlowPlayer : MonoBehaviour, IArticyFlowPlayerCallbacks
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| {
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|     private Branch _firstBranch;
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|     public void OnFlowPlayerPaused(IFlowObject aObject)
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|     {
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|         var dialog = aObject as DialogueFragment;
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|         if (dialog != null)
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|         {
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|             var character = dialog.Speaker as DramaCharacterTemplete;
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|             var pic = character.Template.DramaCharacter.Icon as IAsset;
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|             Util.SendDialog(character.Template.DramaCharacter.Name, dialog.Text, character.Template.DramaCharacter.Icon);
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|         }
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|     }
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|     public void OnBranchesUpdated(IList<Branch> aBranches)
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|     {
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|         if (aBranches.Count > 0)
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|         {
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|             _firstBranch = aBranches[0];
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|         }
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|         else
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|         {
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|             _firstBranch = null;
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|             Util.EndDrama();
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|         }
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|     }
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|     public void Next()
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|     {
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|         if (_firstBranch != null)
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|         {
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|             GetComponent<ArticyFlowPlayer>().Play(_firstBranch);
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|         }
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|         else
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|         {
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|             Util.EndDrama();
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|         }
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|     }
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| } |