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			49 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
| using UnityEngine;
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| 
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| namespace Game
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| {
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|     public class GameManager : ManagerBase<GameManager>
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|     {
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|         public GameManager()
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|         {
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|         }
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|         public override void OnCreate()
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|         {
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|             ConfigInit();
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|             GameSetting.Load();
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| 
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|             EventManager.Create();
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|             CameraManager.Create();
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|             DramaManager.Create();
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|             UIManager.Create();
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| 
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|             StageManager.Create();//场景mgr最后初始化
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|             StageManager.Instance.ChangeStage(EStage.Arena);
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| 
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|         }
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|         public override void Update()
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|         {
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|             StageManager.Instance.Update();
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|             UIManager.Instance.Update();
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|             CameraManager.Instance.Update();
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|         }
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|         public override void FixedUpdate()
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|         {
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|             StageManager.Instance.FixedUpdate();
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|             UIManager.Instance.FixedUpdate();
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|             CameraManager.Instance.FixedUpdate();
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|         }
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|         public override void LateUpdate()
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|         {
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|             StageManager.Instance.LateUpdate();
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|         }
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|         public override void OnDestroy()
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|         {
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|         }
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|         private void ConfigInit()
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|         {
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|             Application.targetFrameRate = GameConst.FPS;
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|             Input.imeCompositionMode = IMECompositionMode.Off;
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|         }
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|     }
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| } |