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			21 lines
		
	
	
		
			764 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			21 lines
		
	
	
		
			764 B
		
	
	
	
		
			C#
		
	
| using UnityEngine.Playables;
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| 
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| public class SubEntityMixerBehaviour : PlayableBehaviour
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| {
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|     // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties.
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|     public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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|     {
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|         int inputCount = playable.GetInputCount();
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| 
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|         for (int i = 0; i < inputCount; i++)
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|         {
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|             float inputWeight = playable.GetInputWeight(i);
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|             ScriptPlayable<SubEntityBehaviour> inputPlayable = (ScriptPlayable<SubEntityBehaviour>)playable.GetInput(i);
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|             SubEntityBehaviour input = inputPlayable.GetBehaviour();
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| 
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|             // Use the above variables to process each frame of this playable.
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| 
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|         }
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|     }
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| }
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