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using Entitas;
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using UnityEngine;
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using Game;
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public class AIDirectorSystem : IExecuteSystem, IInitializeSystem
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{
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public void Initialize()
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{
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}
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public void Execute()
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{
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if (Util.IsLevelLoading())
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{
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return;
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}
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var level = Util.GetCurLevel();
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level.BehaviorTree.Tick();
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}
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} |