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33 lines
1008 B
C#

using Entitas;
using UnityEngine;
using Game;
public class ShadowSystem : IExecuteSystem, IInitializeSystem
{
private IGroup<GameEntity> _entities;
public void Initialize()
{
_entities = Util.GetGroup(GameMatcher.Skill);
}
public void Execute()
{
foreach (var entity in _entities)
{
UpdateSkillPointer(entity); //更新技能指示器
}
}
public void UpdateSkillPointer(GameEntity entity)
{
var view = entity.view;
if (view.SkillPointerObject == null)
{
return;
}
var move = entity.move;
var skill = entity.skill;
var trans = view.SkillPointerObject.GameObject.transform;
var dir = skill.IsRunning ? skill.CastDir : move.MoveDir;
trans.position = new Vector3(move.Position.x, move.GroundPosition.y + 0.005f, move.Position.z);
trans.localEulerAngles = new Vector3(90, 0, Util.Vec3ToRot(dir));
}
}