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59 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class GameEntity {
public BagComponent bag { get { return (BagComponent)GetComponent(GameComponentsLookup.Bag); } }
public bool hasBag { get { return HasComponent(GameComponentsLookup.Bag); } }
public void AddBag(Game.MetaDictionary<string, int> newAllBless, System.Collections.Generic.List<string> newChooseBless) {
var index = GameComponentsLookup.Bag;
var component = (BagComponent)CreateComponent(index, typeof(BagComponent));
component.AllBless = newAllBless;
component.ChooseBless = newChooseBless;
AddComponent(index, component);
}
public void ReplaceBag(Game.MetaDictionary<string, int> newAllBless, System.Collections.Generic.List<string> newChooseBless) {
var index = GameComponentsLookup.Bag;
var component = (BagComponent)CreateComponent(index, typeof(BagComponent));
component.AllBless = newAllBless;
component.ChooseBless = newChooseBless;
ReplaceComponent(index, component);
}
public void RemoveBag() {
RemoveComponent(GameComponentsLookup.Bag);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class GameMatcher {
static Entitas.IMatcher<GameEntity> _matcherBag;
public static Entitas.IMatcher<GameEntity> Bag {
get {
if (_matcherBag == null) {
var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Bag);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherBag = matcher;
}
return _matcherBag;
}
}
}