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4.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class GameEntity {
public ComboComponent combo { get { return (ComboComponent)GetComponent(GameComponentsLookup.Combo); } }
public bool hasCombo { get { return HasComponent(GameComponentsLookup.Combo); } }
public void AddCombo(System.Collections.Generic.List<string> newWeaponList, Game.MetaData<int> newWeaponNow, System.Collections.Generic.Dictionary<string, Game.WeaponSkill> newWeaponSkillDict, Game.EComboStance newStance, Game.EComboStance newPreStance, System.Collections.Generic.List<Game.ComboInputRecord> newInputQueue, float newTriggerCancelSafeTime, System.Collections.Generic.HashSet<Game.EFunctionKey> newKeyPressSet, Game.EMoveCommand newMoveCommand, bool newIsJumpCancelable, bool newIsGroundCancelable, bool newIsSkillCancelable, int newTargetLock, System.Collections.Generic.Dictionary<int, float> newTargetLastLockTime, Game.MetaData<int> newTargetInteract) {
var index = GameComponentsLookup.Combo;
var component = (ComboComponent)CreateComponent(index, typeof(ComboComponent));
component.WeaponList = newWeaponList;
component.WeaponNow = newWeaponNow;
component.WeaponSkillDict = newWeaponSkillDict;
component.Stance = newStance;
component.PreStance = newPreStance;
component.InputQueue = newInputQueue;
component.TriggerCancelSafeTime = newTriggerCancelSafeTime;
component.KeyPressSet = newKeyPressSet;
component.MoveCommand = newMoveCommand;
component.IsJumpCancelable = newIsJumpCancelable;
component.IsGroundCancelable = newIsGroundCancelable;
component.IsSkillCancelable = newIsSkillCancelable;
component.TargetLock = newTargetLock;
component.TargetLastLockTime = newTargetLastLockTime;
component.TargetInteract = newTargetInteract;
AddComponent(index, component);
}
public void ReplaceCombo(System.Collections.Generic.List<string> newWeaponList, Game.MetaData<int> newWeaponNow, System.Collections.Generic.Dictionary<string, Game.WeaponSkill> newWeaponSkillDict, Game.EComboStance newStance, Game.EComboStance newPreStance, System.Collections.Generic.List<Game.ComboInputRecord> newInputQueue, float newTriggerCancelSafeTime, System.Collections.Generic.HashSet<Game.EFunctionKey> newKeyPressSet, Game.EMoveCommand newMoveCommand, bool newIsJumpCancelable, bool newIsGroundCancelable, bool newIsSkillCancelable, int newTargetLock, System.Collections.Generic.Dictionary<int, float> newTargetLastLockTime, Game.MetaData<int> newTargetInteract) {
var index = GameComponentsLookup.Combo;
var component = (ComboComponent)CreateComponent(index, typeof(ComboComponent));
component.WeaponList = newWeaponList;
component.WeaponNow = newWeaponNow;
component.WeaponSkillDict = newWeaponSkillDict;
component.Stance = newStance;
component.PreStance = newPreStance;
component.InputQueue = newInputQueue;
component.TriggerCancelSafeTime = newTriggerCancelSafeTime;
component.KeyPressSet = newKeyPressSet;
component.MoveCommand = newMoveCommand;
component.IsJumpCancelable = newIsJumpCancelable;
component.IsGroundCancelable = newIsGroundCancelable;
component.IsSkillCancelable = newIsSkillCancelable;
component.TargetLock = newTargetLock;
component.TargetLastLockTime = newTargetLastLockTime;
component.TargetInteract = newTargetInteract;
ReplaceComponent(index, component);
}
public void RemoveCombo() {
RemoveComponent(GameComponentsLookup.Combo);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class GameMatcher {
static Entitas.IMatcher<GameEntity> _matcherCombo;
public static Entitas.IMatcher<GameEntity> Combo {
get {
if (_matcherCombo == null) {
var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Combo);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherCombo = matcher;
}
return _matcherCombo;
}
}
}