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57 lines
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C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public partial class GameEntity {
public PropertyComponent property { get { return (PropertyComponent)GetComponent(GameComponentsLookup.Property); } }
public bool hasProperty { get { return HasComponent(GameComponentsLookup.Property); } }
public void AddProperty(System.Collections.Generic.Dictionary<EProperty, Property> newProperty) {
var index = GameComponentsLookup.Property;
var component = (PropertyComponent)CreateComponent(index, typeof(PropertyComponent));
component.Property = newProperty;
AddComponent(index, component);
}
public void ReplaceProperty(System.Collections.Generic.Dictionary<EProperty, Property> newProperty) {
var index = GameComponentsLookup.Property;
var component = (PropertyComponent)CreateComponent(index, typeof(PropertyComponent));
component.Property = newProperty;
ReplaceComponent(index, component);
}
public void RemoveProperty() {
RemoveComponent(GameComponentsLookup.Property);
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
public sealed partial class GameMatcher {
static Entitas.IMatcher<GameEntity> _matcherProperty;
public static Entitas.IMatcher<GameEntity> Property {
get {
if (_matcherProperty == null) {
var matcher = (Entitas.Matcher<GameEntity>)Entitas.Matcher<GameEntity>.AllOf(GameComponentsLookup.Property);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherProperty = matcher;
}
return _matcherProperty;
}
}
}