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23 lines
461 B
C#
23 lines
461 B
C#
using System;
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using System.Collections.Generic;
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using CleverCrow.Fluid.BTs.Trees;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace Game
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{
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public interface IAIEntity
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{
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void Reset(GameEntity entity);
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}
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public partial class AIEntityBase<T> : AIObjectBase<T>, IAIEntity where T : new()
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{
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private GameEntity _entity;
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public void Reset(GameEntity entity)
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{
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_entity = entity;
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}
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}
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} |