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85 lines
3.0 KiB
C#

using System.Collections;
using UnityEngine;
namespace Game
{
public abstract partial class Util
{
public static void Draw(Vector3 start, Vector3 end, Color color, float duration = 0)
{
if (!GameSetting.IsDebugDraw)
{
return;
}
Debug.DrawLine(start, end, color, duration);
}
public static void DrawBox(Vector3 center, Vector3 halfExtents, Vector3 castDir, Color color, float duration = 0)
{
if (!GameSetting.IsDebugDraw)
{
return;
}
var rot = Quaternion.FromToRotation(Vector3.right, castDir);
var boxPoints = new Vector3[8];
boxPoints[0] = center + rot * new Vector3(halfExtents.x, halfExtents.y, halfExtents.z);
boxPoints[1] = center + rot * new Vector3(halfExtents.x, halfExtents.y, -halfExtents.z);
boxPoints[2] = center + rot * new Vector3(halfExtents.x, -halfExtents.y, halfExtents.z);
boxPoints[3] = center + rot * new Vector3(halfExtents.x, -halfExtents.y, -halfExtents.z);
boxPoints[4] = center + rot * new Vector3(-halfExtents.x, halfExtents.y, halfExtents.z);
boxPoints[5] = center + rot * new Vector3(-halfExtents.x, halfExtents.y, -halfExtents.z);
boxPoints[6] = center + rot * new Vector3(-halfExtents.x, -halfExtents.y, halfExtents.z);
boxPoints[7] = center + rot * new Vector3(-halfExtents.x, -halfExtents.y, -halfExtents.z);
for (int i = 0; i < 8; i++)
{
for (int j = i; j < 8; j++)
{
var p1 = boxPoints[i];
var p2 = boxPoints[j];
int defCount = 0;
defCount += (p1.x == p2.x ? 1 : 0);
defCount += (p1.y == p2.y ? 1 : 0);
defCount += (p1.z == p2.z ? 1 : 0);
Debug.DrawLine(boxPoints[i], boxPoints[j], color, duration);
}
}
}
public static void Print(params object[] values)
{
string text = "";
foreach (object obj in values)
{
text += Str(obj) + " ";
}
Debug.Log(text);
}
private static string Str(object obj)
{
string ret = "";
if (obj is null)
{
ret = $"null";
}
else if (obj is string)
{
ret = $"\"{obj}\"";
}
else if (obj is IEnumerable)
{
ret += "List[";
foreach (object subobj in (IEnumerable)obj)
{
ret += Str(subobj) + " ";
}
ret += "]";
}
else
{
ret = obj.ToString();
}
return ret;
}
}
}