|  |  | using System;
 | 
						
						
						
							|  |  | using System.Collections.Generic;
 | 
						
						
						
							|  |  | using UnityEngine;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  | namespace FairyGUI
 | 
						
						
						
							|  |  | {
 | 
						
						
						
							|  |  |     /// <summary>
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							|  |  |     /// 
 | 
						
						
						
							|  |  |     /// </summary>
 | 
						
						
						
							|  |  |     public enum FitScreen
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         None,
 | 
						
						
						
							|  |  |         FitSize,
 | 
						
						
						
							|  |  |         FitWidthAndSetMiddle,
 | 
						
						
						
							|  |  |         FitHeightAndSetCenter
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |     /// <summary>
 | 
						
						
						
							|  |  |     /// 
 | 
						
						
						
							|  |  |     /// </summary>
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							|  |  |     [ExecuteInEditMode]
 | 
						
						
						
							|  |  |     [AddComponentMenu("FairyGUI/UI Panel")]
 | 
						
						
						
							|  |  |     public class UIPanel : MonoBehaviour, EMRenderTarget
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         /// <summary>
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							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         public Container container { get; private set; }
 | 
						
						
						
							|  |  | 
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							|  |  |         /// <summary>
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							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         public string packageName;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         public string componentName;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         public FitScreen fitScreen;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int sortingOrder;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         [SerializeField]
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							|  |  |         string packagePath;
 | 
						
						
						
							|  |  |         [SerializeField]
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							|  |  |         RenderMode renderMode = RenderMode.ScreenSpaceOverlay;
 | 
						
						
						
							|  |  |         [SerializeField]
 | 
						
						
						
							|  |  |         Camera renderCamera = null;
 | 
						
						
						
							|  |  |         [SerializeField]
 | 
						
						
						
							|  |  |         Vector3 position;
 | 
						
						
						
							|  |  |         [SerializeField]
 | 
						
						
						
							|  |  |         Vector3 scale = new Vector3(1, 1, 1);
 | 
						
						
						
							|  |  |         [SerializeField]
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							|  |  |         Vector3 rotation = new Vector3(0, 0, 0);
 | 
						
						
						
							|  |  |         [SerializeField]
 | 
						
						
						
							|  |  |         bool fairyBatching = false;
 | 
						
						
						
							|  |  |         [SerializeField]
 | 
						
						
						
							|  |  |         bool touchDisabled = false;
 | 
						
						
						
							|  |  |         [SerializeField]
 | 
						
						
						
							|  |  |         Vector2 cachedUISize;
 | 
						
						
						
							|  |  |         [SerializeField]
 | 
						
						
						
							|  |  |         HitTestMode hitTestMode = HitTestMode.Default;
 | 
						
						
						
							|  |  |         [SerializeField]
 | 
						
						
						
							|  |  |         bool setNativeChildrenOrder = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         [System.NonSerialized]
 | 
						
						
						
							|  |  |         int screenSizeVer;
 | 
						
						
						
							|  |  |         [System.NonSerialized]
 | 
						
						
						
							|  |  |         Rect uiBounds; //Track bounds even when UI is not created, edit mode
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         GComponent _ui;
 | 
						
						
						
							|  |  |         [NonSerialized]
 | 
						
						
						
							|  |  |         bool _created;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         List<Renderer> _renders;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void OnEnable()
 | 
						
						
						
							|  |  |         {
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							|  |  |             if (Application.isPlaying)
 | 
						
						
						
							|  |  |             {
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							|  |  |                 if (this.container == null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     CreateContainer();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (!string.IsNullOrEmpty(packagePath) && UIPackage.GetByName(packageName) == null)
 | 
						
						
						
							|  |  |                         UIPackage.AddPackage(packagePath);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
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							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 //不在播放状态时我们不在OnEnable创建,因为Prefab也会调用OnEnable,延迟到Update里创建(Prefab不调用Update)
 | 
						
						
						
							|  |  |                 //每次播放前都会disable/enable一次。。。
 | 
						
						
						
							|  |  |                 if (container != null)//如果不为null,可能是因为Prefab revert, 而不是因为Assembly reload,
 | 
						
						
						
							|  |  |                     OnDestroy();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 EMRenderSupport.Add(this);
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							|  |  |                 screenSizeVer = 0;
 | 
						
						
						
							|  |  |                 uiBounds.position = position;
 | 
						
						
						
							|  |  |                 uiBounds.size = cachedUISize;
 | 
						
						
						
							|  |  |                 if (uiBounds.size == Vector2.zero)
 | 
						
						
						
							|  |  |                     uiBounds.size = new Vector2(30, 30);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void OnDisable()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!Application.isPlaying)
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							|  |  |                 EMRenderSupport.Remove(this);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void Start()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!_created && Application.isPlaying)
 | 
						
						
						
							|  |  |                 CreateUI_PlayMode();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void Update()
 | 
						
						
						
							|  |  |         {
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							|  |  |             if (screenSizeVer != StageCamera.screenSizeVer)
 | 
						
						
						
							|  |  |                 HandleScreenSizeChanged();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void OnDestroy()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (container != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!Application.isPlaying)
 | 
						
						
						
							|  |  |                     EMRenderSupport.Remove(this);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_ui != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _ui.Dispose();
 | 
						
						
						
							|  |  |                     _ui = null;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 container.Dispose();
 | 
						
						
						
							|  |  |                 container = null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _renders = null;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
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							|  |  |         void CreateContainer()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!Application.isPlaying)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 Transform t = this.transform;
 | 
						
						
						
							|  |  |                 int cnt = t.childCount;
 | 
						
						
						
							|  |  |                 while (cnt > 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     GameObject go = t.GetChild(cnt - 1).gameObject;
 | 
						
						
						
							|  |  |                     if (go.name == "UI(AutoGenerated)")
 | 
						
						
						
							|  |  |                         UnityEngine.Object.DestroyImmediate(go);
 | 
						
						
						
							|  |  |                     cnt--;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             this.container = new Container(this.gameObject);
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							|  |  |             this.container.renderMode = renderMode;
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							|  |  |             this.container.renderCamera = renderCamera;
 | 
						
						
						
							|  |  |             this.container.touchable = !touchDisabled;
 | 
						
						
						
							|  |  |             this.container._panelOrder = sortingOrder;
 | 
						
						
						
							|  |  |             this.container.fairyBatching = fairyBatching;
 | 
						
						
						
							|  |  |             if (Application.isPlaying)
 | 
						
						
						
							|  |  |             {
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							|  |  |                 SetSortingOrder(this.sortingOrder, true);
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							|  |  |                 if (this.hitTestMode == HitTestMode.Raycast)
 | 
						
						
						
							|  |  |                 {
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							|  |  |                     ColliderHitTest hitArea = new ColliderHitTest();
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							|  |  |                     hitArea.collider = this.gameObject.AddComponent<BoxCollider>();
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							|  |  |                     this.container.hitArea = hitArea;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (setNativeChildrenOrder)
 | 
						
						
						
							|  |  |                 {
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							|  |  |                     CacheNativeChildrenRenderers();
 | 
						
						
						
							|  |  | 
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							|  |  |                     this.container.onUpdate += () =>
 | 
						
						
						
							|  |  |                     {
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							|  |  |                         int cnt = _renders.Count;
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							|  |  |                         int sv = UpdateContext.current.renderingOrder++;
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							|  |  |                         for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |                         {
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							|  |  |                             Renderer r = _renders[i];
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							|  |  |                             if (r != null)
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							|  |  |                                 _renders[i].sortingOrder = sv;
 | 
						
						
						
							|  |  |                         }
 | 
						
						
						
							|  |  |                     };
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							|  |  |                 }
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							|  |  |             }
 | 
						
						
						
							|  |  |         }
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							|  |  | 
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							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
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							|  |  |         public GComponent ui
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!_created && Application.isPlaying)
 | 
						
						
						
							|  |  |                 {
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							|  |  |                     if (!string.IsNullOrEmpty(packagePath) && UIPackage.GetByName(packageName) == null)
 | 
						
						
						
							|  |  |                         UIPackage.AddPackage(packagePath);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     CreateUI_PlayMode();
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 return _ui;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void CreateUI()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_ui != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _ui.Dispose();
 | 
						
						
						
							|  |  |                 _ui = null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             CreateUI_PlayMode();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Change the sorting order of the panel in runtime.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="value">sorting order value</param>
 | 
						
						
						
							|  |  |         /// <param name="apply">false if you dont want the default sorting behavior. e.g. call Stage.SortWorldSpacePanelsByZOrder later.</param>
 | 
						
						
						
							|  |  |         public void SetSortingOrder(int value, bool apply)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.sortingOrder = value;
 | 
						
						
						
							|  |  |             container._panelOrder = value;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (apply)
 | 
						
						
						
							|  |  |                 Stage.inst.ApplyPanelOrder(container);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="value"></param>
 | 
						
						
						
							|  |  |         public void SetHitTestMode(HitTestMode value)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (this.hitTestMode != value)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 this.hitTestMode = value;
 | 
						
						
						
							|  |  |                 BoxCollider collider = this.gameObject.GetComponent<BoxCollider>();
 | 
						
						
						
							|  |  |                 if (this.hitTestMode == HitTestMode.Raycast)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (collider == null)
 | 
						
						
						
							|  |  |                         collider = this.gameObject.AddComponent<BoxCollider>();
 | 
						
						
						
							|  |  |                     ColliderHitTest hitArea = new ColliderHitTest();
 | 
						
						
						
							|  |  |                     hitArea.collider = collider;
 | 
						
						
						
							|  |  |                     this.container.hitArea = hitArea;
 | 
						
						
						
							|  |  |                     if (_ui != null)
 | 
						
						
						
							|  |  |                         UpdateHitArea();
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     this.container.hitArea = null;
 | 
						
						
						
							|  |  |                     if (collider != null)
 | 
						
						
						
							|  |  |                         Component.Destroy(collider);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void CacheNativeChildrenRenderers()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_renders == null)
 | 
						
						
						
							|  |  |                 _renders = new List<Renderer>();
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 _renders.Clear();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Transform t = this.container.cachedTransform;
 | 
						
						
						
							|  |  |             int cnt = t.childCount;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GameObject go = t.GetChild(i).gameObject;
 | 
						
						
						
							|  |  |                 if (go.name != "GComponent")
 | 
						
						
						
							|  |  |                     _renders.AddRange(go.GetComponentsInChildren<Renderer>(true));
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             cnt = _renders.Count;
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 Renderer r = _renders[i];
 | 
						
						
						
							|  |  |                 if ((r is SkinnedMeshRenderer) || (r is MeshRenderer))
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     //Set the object rendering in Transparent Queue as UI objects
 | 
						
						
						
							|  |  |                     if (r.sharedMaterial != null)
 | 
						
						
						
							|  |  |                         r.sharedMaterial.renderQueue = 3000;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void CreateUI_PlayMode()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _created = true;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (string.IsNullOrEmpty(packageName) || string.IsNullOrEmpty(componentName))
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _ui = (GComponent)UIPackage.CreateObject(packageName, componentName);
 | 
						
						
						
							|  |  |             if (_ui != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _ui.position = position;
 | 
						
						
						
							|  |  |                 if (scale.x != 0 && scale.y != 0)
 | 
						
						
						
							|  |  |                     _ui.scale = scale;
 | 
						
						
						
							|  |  |                 _ui.rotationX = rotation.x;
 | 
						
						
						
							|  |  |                 _ui.rotationY = rotation.y;
 | 
						
						
						
							|  |  |                 _ui.rotation = rotation.z;
 | 
						
						
						
							|  |  |                 if (this.container.hitArea != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     UpdateHitArea();
 | 
						
						
						
							|  |  |                     _ui.onSizeChanged.Add(UpdateHitArea);
 | 
						
						
						
							|  |  |                     _ui.onPositionChanged.Add(UpdateHitArea);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 this.container.AddChildAt(_ui.displayObject, 0);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 HandleScreenSizeChanged();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 Debug.LogError("Create " + packageName + "/" + componentName + " failed!");
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void UpdateHitArea()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             ColliderHitTest hitArea = this.container.hitArea as ColliderHitTest;
 | 
						
						
						
							|  |  |             if (hitArea != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 ((BoxCollider)hitArea.collider).center = new Vector3(_ui.xMin + _ui.width / 2, -_ui.yMin - _ui.height / 2);
 | 
						
						
						
							|  |  |                 ((BoxCollider)hitArea.collider).size = _ui.size;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void CreateUI_EditMode()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!EMRenderSupport.packageListReady || UIPackage.GetByName(packageName) == null)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             DisplayObject.hideFlags = HideFlags.DontSaveInEditor;
 | 
						
						
						
							|  |  |             GObject obj = UIPackage.CreateObject(packageName, componentName);
 | 
						
						
						
							|  |  |             if (obj != null && !(obj is GComponent))
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 obj.Dispose();
 | 
						
						
						
							|  |  |                 Debug.LogWarning("Not a GComponnet: " + packageName + "/" + componentName);
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             _ui = (GComponent)obj;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_ui != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _ui.displayObject.gameObject.hideFlags |= HideFlags.HideInHierarchy;
 | 
						
						
						
							|  |  |                 _ui.gameObjectName = "UI(AutoGenerated)";
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _ui.position = position;
 | 
						
						
						
							|  |  |                 if (scale.x != 0 && scale.y != 0)
 | 
						
						
						
							|  |  |                     _ui.scale = scale;
 | 
						
						
						
							|  |  |                 _ui.rotationX = rotation.x;
 | 
						
						
						
							|  |  |                 _ui.rotationY = rotation.y;
 | 
						
						
						
							|  |  |                 _ui.rotation = rotation.z;
 | 
						
						
						
							|  |  |                 this.container.AddChildAt(_ui.displayObject, 0);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 cachedUISize = _ui.size;
 | 
						
						
						
							|  |  |                 uiBounds.size = cachedUISize;
 | 
						
						
						
							|  |  |                 HandleScreenSizeChanged();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void HandleScreenSizeChanged()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (!Application.isPlaying)
 | 
						
						
						
							|  |  |                 DisplayObject.hideFlags = HideFlags.DontSaveInEditor;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             screenSizeVer = StageCamera.screenSizeVer;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int width = Screen.width;
 | 
						
						
						
							|  |  |             int height = Screen.height;
 | 
						
						
						
							|  |  |             if (this.container != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 Camera cam = container.GetRenderCamera();
 | 
						
						
						
							|  |  |                 if (cam.targetDisplay != 0 && cam.targetDisplay < Display.displays.Length)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     width = Display.displays[cam.targetDisplay].renderingWidth;
 | 
						
						
						
							|  |  |                     height = Display.displays[cam.targetDisplay].renderingHeight;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (this.container.renderMode != RenderMode.WorldSpace)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     StageCamera sc = cam.GetComponent<StageCamera>();
 | 
						
						
						
							|  |  |                     if (sc == null)
 | 
						
						
						
							|  |  |                         sc = StageCamera.main.GetComponent<StageCamera>();
 | 
						
						
						
							|  |  |                     this.container.scale = new Vector2(sc.unitsPerPixel * UIContentScaler.scaleFactor, sc.unitsPerPixel * UIContentScaler.scaleFactor);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             width = Mathf.CeilToInt(width / UIContentScaler.scaleFactor);
 | 
						
						
						
							|  |  |             height = Mathf.CeilToInt(height / UIContentScaler.scaleFactor);
 | 
						
						
						
							|  |  |             if (_ui != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 switch (fitScreen)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     case FitScreen.FitSize:
 | 
						
						
						
							|  |  |                         _ui.SetSize(width, height);
 | 
						
						
						
							|  |  |                         _ui.SetXY(0, 0, true);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case FitScreen.FitWidthAndSetMiddle:
 | 
						
						
						
							|  |  |                         _ui.SetSize(width, _ui.sourceHeight);
 | 
						
						
						
							|  |  |                         _ui.SetXY(0, (int)((height - _ui.sourceHeight) / 2), true);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case FitScreen.FitHeightAndSetCenter:
 | 
						
						
						
							|  |  |                         _ui.SetSize(_ui.sourceWidth, height);
 | 
						
						
						
							|  |  |                         _ui.SetXY((int)((width - _ui.sourceWidth) / 2), 0, true);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 UpdateHitArea();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 switch (fitScreen)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     case FitScreen.FitSize:
 | 
						
						
						
							|  |  |                         uiBounds.position = new Vector2(0, 0);
 | 
						
						
						
							|  |  |                         uiBounds.size = new Vector2(width, height);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case FitScreen.FitWidthAndSetMiddle:
 | 
						
						
						
							|  |  |                         uiBounds.position = new Vector2(0, (int)((height - cachedUISize.y) / 2));
 | 
						
						
						
							|  |  |                         uiBounds.size = new Vector2(width, cachedUISize.y);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     case FitScreen.FitHeightAndSetCenter:
 | 
						
						
						
							|  |  |                         uiBounds.position = new Vector2((int)((width - cachedUISize.x) / 2), 0);
 | 
						
						
						
							|  |  |                         uiBounds.size = new Vector2(cachedUISize.x, height);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         #region edit mode functions
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void OnUpdateSource(object[] data)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (Application.isPlaying)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             this.packageName = (string)data[0];
 | 
						
						
						
							|  |  |             this.packagePath = (string)data[1];
 | 
						
						
						
							|  |  |             this.componentName = (string)data[2];
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if ((bool)data[3])
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (container == null)
 | 
						
						
						
							|  |  |                     return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_ui != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _ui.Dispose();
 | 
						
						
						
							|  |  |                     _ui = null;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void ApplyModifiedProperties(bool sortingOrderChanged, bool fitScreenChanged)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (container != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 container.renderMode = renderMode;
 | 
						
						
						
							|  |  |                 container.renderCamera = renderCamera;
 | 
						
						
						
							|  |  |                 if (sortingOrderChanged)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     container._panelOrder = sortingOrder;
 | 
						
						
						
							|  |  |                     if (Application.isPlaying)
 | 
						
						
						
							|  |  |                         SetSortingOrder(sortingOrder, true);
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         EMRenderSupport.orderChanged = true;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 container.fairyBatching = fairyBatching;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_ui != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (fitScreen == FitScreen.None)
 | 
						
						
						
							|  |  |                     _ui.position = position;
 | 
						
						
						
							|  |  |                 if (scale.x != 0 && scale.y != 0)
 | 
						
						
						
							|  |  |                     _ui.scale = scale;
 | 
						
						
						
							|  |  |                 _ui.rotationX = rotation.x;
 | 
						
						
						
							|  |  |                 _ui.rotationY = rotation.y;
 | 
						
						
						
							|  |  |                 _ui.rotation = rotation.z;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             if (fitScreen == FitScreen.None)
 | 
						
						
						
							|  |  |                 uiBounds.position = position;
 | 
						
						
						
							|  |  |             screenSizeVer = 0;//force HandleScreenSizeChanged be called
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (fitScreenChanged && this.fitScreen == FitScreen.None)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_ui != null)
 | 
						
						
						
							|  |  |                     _ui.SetSize(_ui.sourceWidth, _ui.sourceHeight);
 | 
						
						
						
							|  |  |                 uiBounds.size = cachedUISize;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void MoveUI(Vector3 delta)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (fitScreen != FitScreen.None)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             this.position += delta;
 | 
						
						
						
							|  |  |             if (_ui != null)
 | 
						
						
						
							|  |  |                 _ui.position = position;
 | 
						
						
						
							|  |  |             uiBounds.position = position;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public Vector3 GetUIWorldPosition()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_ui != null)
 | 
						
						
						
							|  |  |                 return _ui.displayObject.cachedTransform.position;
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 return this.container.cachedTransform.TransformPoint(uiBounds.position);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void OnDrawGizmos()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (Application.isPlaying || this.container == null)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Vector3 pos, size;
 | 
						
						
						
							|  |  |             if (_ui != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 Gizmos.matrix = _ui.displayObject.cachedTransform.localToWorldMatrix;
 | 
						
						
						
							|  |  |                 pos = new Vector3(_ui.width / 2, -_ui.height / 2, 0);
 | 
						
						
						
							|  |  |                 size = new Vector3(_ui.width, _ui.height, 0);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 Gizmos.matrix = this.container.cachedTransform.localToWorldMatrix;
 | 
						
						
						
							|  |  |                 pos = new Vector3(uiBounds.x + uiBounds.width / 2, -uiBounds.y - uiBounds.height / 2, 0);
 | 
						
						
						
							|  |  |                 size = new Vector3(uiBounds.width, uiBounds.height, 0);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Gizmos.color = new Color(0, 0, 0, 0);
 | 
						
						
						
							|  |  |             Gizmos.DrawCube(pos, size);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             Gizmos.color = Color.white;
 | 
						
						
						
							|  |  |             Gizmos.DrawWireCube(pos, size);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public int EM_sortingOrder
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return sortingOrder; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void EM_BeforeUpdate()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (container == null)
 | 
						
						
						
							|  |  |                 CreateContainer();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (packageName != null && componentName != null && _ui == null)
 | 
						
						
						
							|  |  |                 CreateUI_EditMode();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (screenSizeVer != StageCamera.screenSizeVer)
 | 
						
						
						
							|  |  |                 HandleScreenSizeChanged();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void EM_Update(UpdateContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             DisplayObject.hideFlags = HideFlags.DontSaveInEditor;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             container.Update(context);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (setNativeChildrenOrder)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 CacheNativeChildrenRenderers();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 int cnt = _renders.Count;
 | 
						
						
						
							|  |  |                 int sv = context.renderingOrder++;
 | 
						
						
						
							|  |  |                 for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     Renderer r = _renders[i];
 | 
						
						
						
							|  |  |                     if (r != null)
 | 
						
						
						
							|  |  |                         r.sortingOrder = sv;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public void EM_Reload()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_ui != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _ui.Dispose();
 | 
						
						
						
							|  |  |                 _ui = null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         #endregion
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | }
 |