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							|  | using Entitas;
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							|  | using Game;
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							|  | 
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							|  | [Game]
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							|  | public class TimelineComponent : IComponent
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							|  | {
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							|  |     public TimelineObject Timeline;
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							|  |     public bool IsRunning;
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							|  |     public float TimePast;
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							|  |     public double TimeMax;
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							|  |     public bool IsPause;
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							|  |     public bool IsBeThrow;
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							|  |     public bool IsEnd;
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							|  | } |