You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
| using UnityEngine;
 | |
| using UnityEngine.Timeline;
 | |
| 
 | |
| namespace Game
 | |
| {
 | |
|     public class ClipThrowAnimation : TimelineClipBase
 | |
|     {
 | |
|         private ThrowAnimationClip _mRealAsset;
 | |
|         private const string OverrideClip = "timeline";
 | |
|         private const string OverrideClipAnother = "timeline_another";
 | |
|         private AnimationComponent _animation;
 | |
|         private Animator _animator;
 | |
|         public override void OnEnter()
 | |
|         {
 | |
|             var target = Util.GetEntity(Owner.skill.ThrowTarget);
 | |
|             _mRealAsset = Asset as ThrowAnimationClip;
 | |
|             _animation = target.animation;
 | |
|             _animator = _animation.Animator;
 | |
| 
 | |
|             _animation.IsTimelineAnother = !_animation.IsTimelineAnother;
 | |
|             var clipName = _animation.IsTimelineAnother ? OverrideClipAnother : OverrideClip;
 | |
|             _animation.AnimatorOverrideController[clipName] = _animation.AnimatorOverrideController[_mRealAsset.clip.name];
 | |
|             _animator.speed = (float)Speed;
 | |
|         }
 | |
|         public override void OnStay()
 | |
|         {
 | |
|         }
 | |
|         public override void OnLeave()
 | |
|         {
 | |
|         }
 | |
|     }
 | |
| } |