You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			41 lines
		
	
	
		
			988 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			41 lines
		
	
	
		
			988 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
 | |
| 
 | |
| namespace Game
 | |
| {
 | |
|     public class ClipThrowControl : TimelineClipBase
 | |
|     {
 | |
|         private ThrowControlClip _mRealAsset;
 | |
|         private GameEntity target;
 | |
| 
 | |
|         public override void OnEnter()
 | |
|         {
 | |
|             target = Util.GetEntity(Owner.skill.ThrowTarget);
 | |
|             if (target == null || !target.hasTimeline)
 | |
|             {
 | |
|                 BreakSkill();
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
|             TimelineManager.Instance.EndSkillTimeline(target);
 | |
|             target.iD.Data.IsFreeControl = false;
 | |
|             Util.AddStaggerBuff(target.ID(), -1f);
 | |
|         }
 | |
| 
 | |
|         public override void OnStay()
 | |
|         {
 | |
|             if (!target.hp.IsAlive)
 | |
|                 BreakSkill();
 | |
|         }
 | |
| 
 | |
|         public override void OnLeave()
 | |
|         {
 | |
|             target.iD.Data.IsFreeControl = true;
 | |
|             Util.AddStaggerBuff(target.ID(), 2f);
 | |
|         }
 | |
| 
 | |
|         private void BreakSkill()
 | |
|         {
 | |
|             Owner.timeline.IsEnd = true;
 | |
|         }
 | |
|     }
 | |
| } |